Known Bug
Just found and fixed a bug were the canvas mode of camera space was not positioning the menu correctly. Rather than restarting the long initial review process I have decided to wait and release the fix as the first update.
If anyone needs it sooner feel free to drop me a message with your invoice number and I can send the fix
Welcome to the forums for the Dynamic Right Click Menu System!
Web Demo: https://dl.dropboxusercontent.com/u/29289192/Right Click Menus/index.html
Documentation: https://dl.dropboxusercontent.com/u/29289192/Right Click Menus/Documentation.pdf
Any issues feel free to drop us a message
Cheers!
Jason
Hello I use your right context menu, and Iâm a new user of unity3d, I create a blank 3D project, and add a cube in the scene, on the cube I add your K2 Example ExampleMenu.cs in folder of âK2 Games\Context Menus\Examplesâ then set the parameter prefab with the âContext Menu.prefabâ but when I run the demo, canât see the right click context menu.
My Unity3D version is 5.3.5f1, wish your response , thanks
my email mygiswork@163.com, thank you
Hey sosoname,
Not quite! You need a canvas for your UI and then you drag in the prefab of the context menu onto it. Quickest way to see it in action is to load the example scene which is called Main and is within the âContext Menusâ folder.
Anyway I didnât intend this pack to work in 3D space but its very easy to make sure it does. You just need to continue the raycast as per the example until it hits whatever object you have in mind
I might put together some examples tonight but I try to avoid working on the weekends, if I donât then i can tomorrow night for sure.
Cheers!
Jason
Hey Laireon Games
I was just wondering if there is a way to make the left and/or right cube scripts work with 2D sprites instead of 3D objects.
Thanks
Lucas
Hey Bigtoast,
Bit confused by your question, might be in the wrong package! I donât think there are right/left cube scripts as a part of this package
This package currently works on UI elements
I attached a picture of the left and right cube. When you say do you mean any kind of UI element like a Raw Image?
Ohhh right sorry I forgot I did that I will need to load up and take a look to remind me of that code.
Bit busy at the minute but will take a look over lunch or tonight after work
Sounds great, thanks for replying so quickly!
1 Like
Ah right yeah that âshouldâ translate to anything with a collider on it. So if you stick a collider and the same script on a sprite it should open the menu.
All this is doing is hooking into the OnMouseDown method of Unity but you can open it any way you like
I want start by saying thank you for this great asset it has saved me a lot of head aches so far. I am having an issue with how you are determining the size of the context menu though.
I would like to have the width be driven more dynamically. Currently no matter what I set up with regards to content size fitters or layout groups it will always be the same size as the initial prefab. I know this is being affected by the FinaliseMenu() function but canât seem to get around it to get my text to fit. Is there anywhere else that you are controlling the size?
I was able to solve my problem. Took a little reworking of the source to support dynamic horizontal resizing. Once again great application!
Awesome, glad you got there and sorry I wasnât around to help this time