What I am trying to do is have a rubber ducky in a tub that is an object that collides with the camera/character and the walls of the tub. So when the camera hits the rubber duck(s) i would move away and bounce around the tub. It would be especially nice to have the duck create ripples but more importantly would be drag/inertia with possible rotation. I know how to do this in Maya but no idea yet in Unity.
Any help would be greatly appreciated!!!
Cheers,
Gary