Dynamic soft shadows on unity indie...

Hi guys, I had an idea for making dynamic shadows for unity indie…
You need:

  • A blob shadow projector
  • A light
  • A camera
  • An object of your choice

64572--2382--$dynamic_shadows1_169.jpg

  • Select the mesh an use “Align view to select”
  • Create an empty game object
  • Use “Align with view”
  • Assign the script “Smooth look at”
  • Let it look on the light
  • Add the shadow projector
  • Align it with the game object
  • Rotate it, so that it looks in the opposing direction
    :slight_smile:
    Now, let’s create the parents:
    +YourMesh
    -GameObject
    -Blob Shadow
    Set the light and camera were you want and test it… :stuck_out_tongue:

Some screenshots… :smile:


64576--2384--$shadow2_851.png

I had thought about trying this work-around myself. That’s great that you got it to work. Do you have a web player version we can look at?

No, but I’m going to try it with shadows with complexer forms… :slight_smile:

Can you upload a sample project so I can see how this works?

No problem! :slight_smile:

64717–2390–$shadow_package1_213.unitypackage (318 KB)