Dynamic Sun + Baked Lights

Hi all !
I have a scene with a realtime sun (directional light) and rooms with baked spotlights. When my sun (directional light) is tagged as realtime, the baked lightmap in rooms turn off. When I switch my sun (directionnal) to baked, the baked rooms turn on. When my sun is realtime, i can see the lightmapped rooms in the “baked” global illumination view. Seems like it is disabled in shaded mode… Is it gonna be fixed soon ? Can I have a realtime sun with baked interiors ?

Same here in forward rendering mode if the realtime light is a directional like j.baeza described.
Deferred works like expected.
Changing the realtime light to a spotlight seems to be a workaround, too.

Both screenshots with forward rendering, simply switching the light type:
(Similar outcome with realtime GI, but blown out, because the shadows aren’t respected.)

Thanx Findus for your reply ! Yes i did not precise that in deffered everything was ok :wink: Thanks for the screens :slight_smile:

Other bug ? In irrandiance view there are some “borders” in the irrandiance levels…

Do you know why the realtime irrandiance is brighter than the baked one (when computing is over) ?
The realtime irrandiance (while computing) is clean, bright, quite perfect for me and when the baking is over, it suddenly turns dark, compressed and blutchy…

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One more great catch Mr Findus! Reported it and assigned to devs

Can I get repro for that?

Your lightmaps are good. Are you provide lightmap UV for your scene or just let unity creates it? :smile:

Thanks, and thanks a lot for passing it on! To be fair, though, it was j.baeza who found it first.

I make my own UVs :slight_smile:

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Please teach me how to get custom lightmap UV work in Unity :smile: