Dynamic texture creation

I am working on my DungeonCrawlers minimap and can´t find a solution to generate it dynamically. While the player is exploring the dungeon, the minimap should unveil the explored rooms and pathways, something like the map in Pokemon Mystery Dungeon. I have made a simple Spritesheet but generating literally 10000 Gameobjects for every tile is not efficient nor a good solution. I thought that a texture that gets printed the sprites on would be much better but how do I can accomplish this?

You might want to try Unity Tilemap. That provides a grid in which you can more efficiently place sprite, especially if you use a chunked Tilemap.

Dynamic texture generation: you could use that to create a smaller representation of your map. Here’s a tutorial which covers some of the basics for texture creation at runtime.