I am trying to create a smooth tube renderer system (based off of http://wiki.unity3d.com/index.php?title=TubeRenderer), here is my modified version which acts like a TrailRenderer: using System;using UnityEngine;using System.Collections.Generic;[Requir - Pastebin.com
It works well for the most part, the issue comes when the points have sharp angles. I think the issue has to do with the rotation of the points around the central axis (line 127), but my Quaternion math isn’t great so I’m not sure how to fix it. Any help would be greatly appriciated!
