I need a way for a simple moving object, like a sphere, to create ripples/waves on a water surface and refract what’s behind it until the movement stops and the water becomes still again. Is there something someone could recommend in the asset store to get me there quickly? Any recommendations appreciated!
Crest is what you want. It’s basically the best out there that I’m aware of for the price. Release on Github supports the built-in render pipeline. Releases on the Asset Store cover the URP and HDRP.
https://github.com/wave-harmonic/crest
https://assetstore.unity.com/packages/tools/particles-effects/crest-ocean-system-urp-141674
https://assetstore.unity.com/packages/tools/particles-effects/crest-ocean-system-hdrp-164158
Excellent, Thanks both of you, I’ll try these next. For anyone else interested in exploring this, I already tried Zibra Liquids which looks great and super easy to implement, though is very expensive, slowed my game down too much, and not compatible with ortho cams. Also tried URP Water 1.0, which is reasonably priced, works with orthographic, and decent looking but I found it too limited/inflexible for my needs.