I’m working on a flight controller for a bird simulation, not airplane. I’ve got it mostly sketched out and am starting to fill it in with code, but I want to also apply wind forces (which will effect speed and lift). Thing is, I really have no clue where to even start with that.
Is there a way to arbitrarily change my player objects mass, which would kind of simulating a change in lift? Or change the strength of gravity? Likewise, fluctuate drag and angular drag? Or is there some kind of dynamic system I can actually create that will exist in and of itself?
Not looking for someone to build my project for me, just maybe a point in the right direction or some inspiration.