Dynamically accessing value for multiple usage in AnimatorController transition conditions.

Hey there,

there is a value which I use very often within different transition conditions in AnimatorController(s).
Is there a way to store and access such a value as a variable? Because if I want to tweak that value I would have to change a lot of transitions by hand.


There isnt a way to set variables in the animator controller.

But you can change the validation to a bool, and create an script that check if the condition is correct.