dynamically add tag to object? C#

Hi guys

How would i dynamically add a tag to an object that gets called via C# from the Resources folder at runtime?

This is what i have so far but can’t find any info on how to do it.

Instantiate(Resources.Load("star", typeof(GameObject)));

Thanks you lovely people! :slight_smile:

GameObject star = Instantiate(Resources.Load(“star”, typeof(GameObject)));

star.tag=“star”;