I’m actually having quite a big of trouble with this. My question is best explained with a quick and random example.
I have a scene where the user can create water pipes by touching and dragging the screen. There water pipes are simply cylinders that are dynamically added whenever the user creates them.
Now, later on, say the user can trigger something, spring a leak, shoot the pipe, or anything to get the water to shoot out. I want this done with a particle emitter so when the triggered, attach a particle emitter to a position on the cylinder and then of course be able to then remove that particle after a certain time (say after the water runs out).
I looked at a few examples but they were pretty confusing. Any ideas on how to do this with C#?