can someone tell me how to change a texture that is attached to a material ( with code )?
thanks,
chris
can someone tell me how to change a texture that is attached to a material ( with code )?
thanks,
chris
Hey Chris
I’m not much of a coder but heres what I’ve been doing -
var mainShader : Material;
private var textureWorld1 : Texture;
function LoadTexture(){
textureWorld1 = Resources.Load("Textures/textUV", Texture2D);
if(textureWorld1){
mainShader.SetTexture("_MainTex", textureWorld1);
}
}
Just assign the material you want to change to the ‘mainShader’ var and have your textures in a resources folder.
This is using the Resources.Load There is documentation here -