Hi
Have a client demo where I need to change the albedo or diffuse map in a custom material during runtime. This code sample from documentation is what I need but
-each gameObject has 2 different materials. How do I target the correct one?
-how would I create the necessary texture array from say, 4 different bitmaps in my Project folder?
Sorry, not thinking clearly after an all nighter:(
// Change renderer's texture each changeInterval/
// seconds from the texture array defined in the inspector.
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
public Texture[] textures;
public float changeInterval = 0.33F;
public Renderer rend;
void Start() {
rend = GetComponent<Renderer>();
}
void Update() {
if (textures.Length == 0)
return;
int index = Mathf.FloorToInt(Time.time / changeInterval);
index = index % textures.Length;
rend.material.mainTexture = textures[index];
}
}