I am having an issue figuring out how to manipulate properties of the materials I set as part of the skybox. In particular, I want to change the “Atmospheric Tint” of the material I created (Procedural Skybox) that is a part of the skybox during run-time. I have been browsing the web and am finding myself coming across shaderlabs. I don’t know if learning this would help me in my particular situation. If anyone can point me in the right direction it would be greatly appreciated.
I assume you mean changing it while the game is running? For most materials you can animate it with an animator but the skybox is somewhat unique in that it’s not connected to a game object making it difficult to animate.
The main way to do it then is to use a script to modify the material settings. See:
One warning though is if you change these settings you’ll actually change the sky material asset so you’ll want to use instantiate the material and reassign it while the game is running.
I think this is what you are looking for