I'm Trying to get change the max forward speed of the character motor script but I'm not sure how to access the variables. I've tried:

`gameObject.GetComponent(CharacterMotor).maxForwardSpeed=gameObject.GetComponent(CharacterMotor).maxForwardSpeed * (((speed)/100.0)+1);`

However, this doesn't seem to work at all, and printing:

`gameObject.GetComponent(CharacterMotor).maxForwardSpeed);`

Returns null. Any idea what I'm doing wrong?

As you see this parameter is in class CharacterMotorMovement

class CharacterMotorMovement {
        // The maximum horizontal speed when moving
        var maxForwardSpeed : float = 10.0;
        var maxSidewaysSpeed : float = 10.0;
        var maxBackwardsSpeed : float = 10.0;
             //...
    }

var movement : CharacterMotorMovement = CharacterMotorMovement();

So if you want to get parameter member of class you should do this:

Just use .movement.maxForwardSpeed instead of maxForwardSpeed

var motor = gameObject.GetComponent("CharacterMotor");
var max_speed = motor.movement.maxForwardSpeed;
max_speed = max_speed*(((speed)/100.0)+1);
motor.movement.maxForwardSpeed = max_speed;

or just

gameObject.GetComponent("CharacterMotor").movement.maxForwardSpeed = 
   gameObject.GetComponent("CharacterMotor").movement.maxForwardSpeed*(((speed)/100.0)+1);