Dynamically Load Terrain Files

Hello all,

I’m new to Unity and I’m trying to make a level with a huge terrain. 4096x4096 isn’t big enough, so I was wondering if there is a way to make a larger terrain by patching smaller pieces together. For example, I could make a larger map in 1024x1024 size sections. At run time it would only load nine at a time (depending on where the character is located.) I would load the section that the character is currently on and the eight surrounding it.

Can this be done in unity?

Thanks,

Is this helpful? http://forum.unity3d.com/threads/101005-TerrainStitcher-v1-0-free-for-non-commercial-use

That’s exactly what I was looking for! Thanks!

I found the title was somewhat misleading… it was not about “Dynamically loading terrain” as if streaming from file on hard disk or server. It was about “Stitching terrains” with an effect as if the terrain are being loaded dynamically.

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