I have been working with Unity Pro for a little while now and the project I’m working on have 13 Scenes counting the main menu. I have a level select option where the player can jump strait to the last scene if they want. This works great in a stand alone build, but provides a problem in a streaming we build. Is there any way to dynamically stream a level? I know that Unity streams the levels in build order, and I have checks so the player can not load a level until it has been streamed, but I want to stop streaming the other level and stream the one the player has selected. I was looking into asset bundles and the resource folder options, but not sure if there is another way.
Asset Bundles are the way to go.