Dynamically store images from file path folder

Ive set up my game to be able to change a texture by inputing a file path. How can I make it so that if i put a folder as a file path all the images in that folder are stored in an array of textures?

Here is:

using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.IO;

public class MyClass : InGameScriptCS
{
	Texture[] myTexs = new Texture[0];

	void Start ()
	{
		myTexs = GetTexturesInFolder("/Users/myuser/Pictures");
	}

	Texture[] GetTexturesInFolder (string path)
	{
		List<Texture> textures = new List<Texture>();
		List<string> texExtensions = new List<string>() { ".png", ".jpg", ".jpeg", ".psd", ".tiff", ".dds" };
		string[] files = Directory.GetFiles(path);
		foreach (string file in files)
		{
			// Skip non-texture files
			if (!texExtensions.Contains(Path.GetExtension(file)))
				continue;
			try
			{
				Texture2D tex = new Texture2D(1,1);
				tex.LoadImage(File.ReadAllBytes(file));
				textures.Add(tex);
			}
			catch
			{
			}
		}
		return textures.ToArray();
	}

	void OnGUI()
	{
		if (myTexs.Length > 0)
			GUI.DrawTexture(new Rect(0, 0, myTexs[0].width, myTexs[0].height), myTexs[0]);
	}
}