Hi.
What is the best way to programmaticly texture a plane (based on height of vertex, neighbours, and so on)? Just to clearify, I want to have different textures on different parts of the same plane.
Ive tried using a texture atlas and setting UV coordinates depending on which texture should be where, but is that really the best way? Is there some way to “paint” with multiple textures on a plane?
Also, how can I control how the blending between different textured areas of the plane looks?
(As ive asked in this question.)
Im at a loss here.
Thanks!
K.