dynamically updating spline controller??

Hello.

I have been having a look at the Spline Controller scripts on the Unify Wiki, and am trying to work out how to get the animation to dynamically update when moving the position of the points/markers. The only way I can get it to work is by destroying and reinstating the SplineInterpolator script which resets the animation to the beginning. I am looking for a way of continuously animating between the points as they are changed.

Any pointers in the right direction would be appreciated, am fairly new to scripting so finding the Spline Controller script tricky to properly digest. I could therefore be missing something simple. Thanks.

Andy.

I have same problem, has anyone figured out solution?

i would be interested in knowing if this is possible too.

You may find Bezier curves or Catmull-Rom splines easier to use if you need to modify the motion path on the fly (see this thread for an implementation of both).