I want to load Image to a plane at runtime…
I have seen this wiki (unifycommunity.com)
But I want a more simple basic loading code
I am dreaming something like this…
GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Plane); plane.name = "myPlane"; plane.transform.position = new Vector3(0, 0, 0); plane.transform.Rotate(90f, 0f, 0f); //the lines above creates the plane and loads it... //1 is a jpg in resources folder //But this line just gives me a pink plane not my jpg... plane.renderer.material = Resources.Load("1", typeof(Material)) as Material;
How can I achieve this?