Is it possible to pass to the server a game config during server allocation? This will be suitable to setup server for example load map or activate some mechanics before applying players.
The game server will only be able to retrieve the matchmaking results from the allocation payload: Integrations with other UGS services
If this information is something that can be held in player customData, your game server can access this.
Alternatively, if the idea is to have different launch parameters for your server build, different build configurations can be set up on Game Server Hosting. Then, in the Matchmaker configuration, a different pool can be set up pointing to each of these build configs.
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