DynamicBatching not working on Android

Hi there. We’re developing a mobile game in URP, we’re trying to activate the DynamicBatching setting in the Renderer Scriptable object(There’s only one UniversalRenderPipelineAsset file btw). It works fine in the editor, dynamic batching is working, total DrawCall count is reduced, but when I try the project build in an Android device DynamicBatching is not working and DrawCall count spikes in the profiler. What could prevent the DynamicBatching from working in the Android devices (Tested on Multiple devices).

Thanks in advance…

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I’m having the same problem. Did you ever figure this out?

Uncheck Automatic Graphics API for Android and make sure vulkan is at the top or the only one selected. This might help

Did anyone find a solution? Unity 2022.1.3 URP is the same: Android won’t reduce calls in the frame debugger.