Some of my emissive materials (meshes with emissive material on them) are not lighting the scene at runtime. If I adjust the emissivity value, they suddenly come to life and light the scene. I tried to attach a script to them to force them, but it’s not having any effect.
How do I use DynamicGI.UpdateEnvironment() or DynamicGI.UpdateMaterials(renderer)? It seems like I could force an update, but they don’t seem to have any effect. Can someone provide me an example of when and how to use these? Thanks.