Hi everyone,
The technical content team at Unity creates instructional guides and sample projects covering the key systems and workflows that are production-ready in Unity LTS versions.
ICYMI, we’d like to tell you about one of our biggest e-books (maybe the biggest!).The definitive guide to environments and lighting in the High Definition Render Pipeline (HDRP) will help you understand the many HDRP features and guide you through the often complex steps of creating high-end, real-time lighting for your game environments.
The 2021 LTS version of the HDRP e-book
The 2021 LTS version of the HDRP e-book is available here (you can find all of the tech e-books and other resources in the Unity best practices hub). Among the topics it covers are:
- Forward vs Deferred rendering
- Anti-aliasing
- Volumes
- Exposure
- Lights
- Physical light units and intensity
- Environment lighting
- Fog and atmospheric scattering
- Clouds
- Shadows
- Reflections
- Real-time lighting effects
- Post-processing effects
- Lens Flare
- Ray tracing
- Optimization techniques
2022 LTS version coming soon!
The swimming pool sample from the HDRP water system
The 2022 LTS version of the guide will be out in early 2024. Some of the new topics it covers are Shader Graph with HDRP, the new water system, adaptive probe volumes, material variants, terrain, SpeedTree integration, local volumetric fog, better lighting of cloud layers, and improved volumetric clouds. Look out for the blog post announcing the updated version in the new year!
Finally, a few additional HDRP resources from Unity that you might want to take a look at include:
The new Water System in Unity 2022 LTS and 2023.1
HDRP water system in 2022 LTS and 2023.1 Tech Stream (video)
Experience the new Unity Terrain Demo scenes for HDRP and URP
We hope you’ll check out the HDRP e-book and post your comments here if you have any. Thanks.