E.T.A for fix on NetworkList<T>.Contains(T) return value is inverted?

https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues/1352

Looks like an was found in October where network lists .contain return is inverted. I’m seeing this in the latest pre-release. Is this on your radar and planned to be fixed?

I raised this with the team. We had made that change on the develop branch but missed the backport to the 1.0.0 release. We will try to get it released as soon as possible with the next minor release.

1 Like

Thanks so much! Getting this fixed will help more written code to need less changes as we go forward! Appreciate it.

This has been fixed in 1.0.0-pre5 which we released yesterday.

1 Like

Awesome!