Eadon RPG Add-on for Invector TPC

Eadon RPG for Invector is a role-playing game add-on for Invector Melee and Invector Shooter controllers. This add-on will let you build games leveraging all the classic tropes of role-playing games.
It has the following features:

It has the following features

  • Multiple stats (completely customisable)
  • Multiple skills (completely customisable)
  • Race and class system (completely customisable)
  • Mana system for spells
  • Stats and skills can affect max health, max stamina, max mana, damage and carried weight
  • Stats and skills checks
  • Resistance system and effect conditions
  • Race/class-based resistances
  • Equipment bonuses/resistances, from basic armour to flaming swords to rings of strength
  • Spell management and editor
  • XP and levels
  • Vendor system
  • Integration with kripto289 series of effects assets

The full documentation is available online on the website. Support is available here in the forum or on Discord.

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The asset is currently being used in the game ā€œCarthā€. For more info see these links:
Steam: Carth on Steam
Youtube: https://bit.ly/2Y15pev
Twitter: x.com
Reddit: Reddit - Dive into anything
Twitch: Twitch
Discord: Carth

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It has now been submitted to the Unity Asset Store for review!

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It is now live here:Eadon RPG for Invector | Game Toolkits | Unity Asset Store

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Looked like such a good idea. But tried with latest Invector Shooter and U2020.2.3f1 - multiple compile and file read/format errors. Looks like it canā€™t read the text asset files after import.

As stated in the manual, page 7:

In addition, a number of errors will appear as soon as the add-on is imported because the code relies on the presence of three vItemType and seven vItemAttributes. In order to fix this error, you need to go to Invector/Inventory/Item Enums/Open ItemEnums Editor and click on ā€œREFRESH ITEMENUMSā€ at the bottom

Itā€™s in a section titled Prerequisitesā€¦

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A tutorial on how to extract clothing from Reallusion Character Creator 3 models for use with my Eadon RPG for Invector add-on is now available here:

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Thanks for the response. I did read that and really thought I had done it. But will try it again in a bit and make sure.

Retried: fresh install of U2020.2.3f1 with Invector Shooter: clearly I had not clicked what I thought I had heh. All the errors cleared except this:
ā€œAssets\Cogs & Goggles\Eadon RPG for Invector\Scripts\Eadon\Rpg\Magic\EadonSpellAttack.cs(35,69): error CS0246: The type or namespace name ā€˜vControlAIā€™ could not be found (are you missing a using directive or an assembly reference?)ā€

Refers to this code line:

var controlAi = animator.gameObject.GetComponent(typeof(vControlAI));

I wonder if Invector changed the name of a component in the last update a few days ago?

Hi, no that is actually a bug which has been fixed in a release waiting for approval. It was first pointed out by another user on the discord server. The update was pushed Friday and should be live any day now. In the meantime, if you hop over to the discord server, Iā€™ve posted a replacement file (and a patch for the very last version of Horse Animset Pro which came out while my package was being approved).

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I have made a quick video to help another use on how to import the add-on on an empty project. It can be found here:
https://www.youtube.com/watch?v=mWIQwKyQ_5k

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@mbussidk thanks again for the quick response. Really appreciate the good service.

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Version 1.0.1 is now live on the asset store. It has the following changes:

Bug fixes:

  • error on import if FSM AI is not present
  • some spell VFX setup would fail to be destroyed if the spell script was not on the parent game object
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I got a small question before I bite :slight_smile:
Does it come with any sort of questing and dialogue system or do we have to get a custom integration going for that?

Hi, no it doesnā€™t. On the asset store there are some amazing dialogue system and quest solutions (from Pixel Crushers) which work very well with Invector.

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A new video has been posted explaining how to create characters and clothing with morphs:

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hello i did just instal this on a frech invector instalation , i did refresh the items but i still have one error : Assets\Cogs & Goggles\Eadon RPG for Invector\Scripts\Eadon\Rpg\Editor\CreateRpgNpcWindow.cs(293,81): error CS0246: The type or namespace name ā€˜vControlAIā€™ could not be found (are you missing a using directive or an assembly reference?)

any idea ?

As per author on their own discord:
if you get this error dur to FSM AI not being installed in your project: Assets\Cogs & Goggles\Eadon RPG for Invector\Scripts\Eadon\Rpg\Editor\CreateRpgNpcWindow.cs(293,81): error CS0246: The type or namespace name ā€˜vControlAIā€™ could not be found (are you missing a using directive or an assembly reference?) please replace CreateRpgNpcWindow with this version:

https://cdn.discordapp.com/attachments/805429441840152617/814047266444673024/CreateRpgNpcWindow.cs

Their support channel:

As the other user replied, that is the solution. It will be fixed in an update that will be pushed to the asset store today

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Version 1.2 is now live: https://assetstore.unity.com/packages/tools/game-toolkits/eadon-rpg-for-invector-183202
This update fixes the error reported by VIC84

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I still had this error but to remplace the FILE did work -thx
would it work with builder ?