Eadon RPG for Invector is a role-playing game add-on for Invector Melee and Invector Shooter controllers. This add-on will let you build games leveraging all the classic tropes of role-playing games.
It has the following features:
It has the following features
Multiple stats (completely customisable)
Multiple skills (completely customisable)
Race and class system (completely customisable)
Mana system for spells
Stats and skills can affect max health, max stamina, max mana, damage and carried weight
Stats and skills checks
Resistance system and effect conditions
Race/class-based resistances
Equipment bonuses/resistances, from basic armour to flaming swords to rings of strength
Spell management and editor
XP and levels
Vendor system
Integration with kripto289 series of effects assets
The full documentation is available online on the website. Support is available here in the forum or on Discord.
Looked like such a good idea. But tried with latest Invector Shooter and U2020.2.3f1 - multiple compile and file read/format errors. Looks like it canāt read the text asset files after import.
In addition, a number of errors will appear as soon as the add-on is imported because the code relies on the presence of three vItemType and seven vItemAttributes. In order to fix this error, you need to go to Invector/Inventory/Item Enums/Open ItemEnums Editor and click on āREFRESH ITEMENUMSā at the bottom
Thanks for the response. I did read that and really thought I had done it. But will try it again in a bit and make sure.
Retried: fresh install of U2020.2.3f1 with Invector Shooter: clearly I had not clicked what I thought I had heh. All the errors cleared except this:
āAssets\Cogs & Goggles\Eadon RPG for Invector\Scripts\Eadon\Rpg\Magic\EadonSpellAttack.cs(35,69): error CS0246: The type or namespace name āvControlAIā could not be found (are you missing a using directive or an assembly reference?)ā
Refers to this code line:
var controlAi = animator.gameObject.GetComponent(typeof(vControlAI));
I wonder if Invector changed the name of a component in the last update a few days ago?
Hi, no that is actually a bug which has been fixed in a release waiting for approval. It was first pointed out by another user on the discord server. The update was pushed Friday and should be live any day now. In the meantime, if you hop over to the discord server, Iāve posted a replacement file (and a patch for the very last version of Horse Animset Pro which came out while my package was being approved).
I got a small question before I bite
Does it come with any sort of questing and dialogue system or do we have to get a custom integration going for that?
Hi, no it doesnāt. On the asset store there are some amazing dialogue system and quest solutions (from Pixel Crushers) which work very well with Invector.
hello i did just instal this on a frech invector instalation , i did refresh the items but i still have one error : Assets\Cogs & Goggles\Eadon RPG for Invector\Scripts\Eadon\Rpg\Editor\CreateRpgNpcWindow.cs(293,81): error CS0246: The type or namespace name āvControlAIā could not be found (are you missing a using directive or an assembly reference?)
As per author on their own discord:
if you get this error dur to FSM AI not being installed in your project: Assets\Cogs & Goggles\Eadon RPG for Invector\Scripts\Eadon\Rpg\Editor\CreateRpgNpcWindow.cs(293,81): error CS0246: The type or namespace name āvControlAIā could not be found (are you missing a using directive or an assembly reference?) please replace CreateRpgNpcWindow with this version: