Hello I finished my new simulation game for android in unity 5. I think that you can now make larger scenes than before. I used legacy shaders for lot of objects( only eagle is made widh standard material). I had problem widh some devices who have big screen resolution( game is not play smooth). I solved problem on this way:
if (Screen.height > 1000)
Screen.SetResolution (7Screen.width/10, 7Screen.height/10, true);
here is something about game :
over 28 types of animals (fish, birds, mammals)
all the seasons (spring, summer, autumn, winter)
nice idea…
you should add some damping to the camera so it will look more natural folowing the eagle.
it would look great if the camera was a little Under the eagle
add animation to the feathers
also you must polish the landing animation
looks nice tough
I agree with Anti, and oh gosh, those bird sounds. XD You might want to buy a new microphone for better quality. Sounds like it was recorded in an open room with a potato. But some sound is better than none.
hello, thank you for comments, I tried suggestion for the camera to bee under the eagle, but it is not look good, I tried damping of the camera, and I think that I will make it better. sounds are stupid(I made them)
I am very interested in your eagle simulator and have started a conversation with you about it , if you would like to discuss them with me please let me know what time zone you live in so we can find a good time match to talk . I’m GMT + 10 in Australia so it is 08:37 local time then I posted this .
hello thank you for comments (antislash:)). game is look smooter on android, but I will put more blend in animations. I am working now on escort eagle.