EAGLView class name

Hi,

We had some issues integrating a third-party library into Unity, that we finally solved (among other things) by renaming the internal EAGLView class to something different.

It was not a big deal, as it just happened that (apparently) both libraies just took the “OpenGL” example from the XCode and derived the rest of the code from there :slight_smile:

What is a bit annoying is that, as this change has to be done manually, I’m afraid each time we need to do a “fresh export” from Unity, we’ll need to apply the change again. As I said, it’s not big deal, but I’m just wondering if there is any way for telling Unity to use explicit names for all/some of the symbols it generates during export.

p.s.: this is the original problem we had intially (which is now solved)
http://forum.unity3d.com/threads/103329-Duplicate-symbols-integratign-with-Total-Immersion-(AR-)

modify the sources that unity copies from to generate the xcode project located in Assets/Plugins/iOS

Be sure to back that folder up first.