Overgrowth’s animation workflow would save the rest of us sooooo much time.
I’ve been trying to make a system that sits on top of nav mesh and nudges a rag doll towards key frames in whatever animation the model is supposed to be doing relative to the movement velocity.
Then I’ll work on a system to get npcs to pick-up/throw/eat/interact with a target if it’s near them or to move towards it if it isn’t.
This makes me sound lazy, but honestly I just want to maximize my productivity.
And this would put my focus directly on the game play content.
If there’s anything out there like this I’d appreciate a heads up, or if you are aware of problems I’ll run into and feel like sharing I appreciate it.