I want my ‘idle’ state to be able to transition to any other state. Is there an easy way of doing this that doesn’t involve manually creating an arrow from the idle state to every single other state in the animator?
Alternate process is transitioning with code. I don’t think it is easier - but it’s different than a mecanim transition.
Consider reviewing the “any state” trigger pattern found in these to links.
https://forum.unity.com/threads/unto-the-end-cinematic-combat-platformer.504359/#post-3321679