Easiest way to draw a red dot on a mesh

I’m currently working on a project that needs a crosshair-like targeting system. At the moment I’m drawing a circle on a simple plane, its working as expected, but now I’d like to draw a little red dot into the center of the circle. I’m already using a line renderer to draw the circle, so I think it is excluded?

Any tips how to do this? I have the coordinates and everything, I just need a method :slight_smile:

edit: link to a pic

As you can draw the yellow (big) circle, why not just draw another (tiny) circle in red with a minimal radius at the same position?

If you are trying to make a crosshair curor, why not just use Cursor.SetCursor, or GUI.drawrectangle?
It would probably be faster and use less memory, if you just need the crosshair to follow the cursor. Then, you could just use two textures, one with and one without the dot, and switch them out in code.