When working with Unity you’ve probably asked what’s changing a specific transform position/rotation/scale.
Generally you’d set a breakpoint and debug it this way but for transform you cannot easily do that. The best way seem to be replacing all calls that modify it directly, eg transform.postion = newPosition to some interceptor code that you can control, like Interceptor.SetPosition(transfrom, newPosition)
Unfortunately this is not always possible or easy.
This tool will help you do exactly that but automatically and without modifying any of your source code.
