Easy Achievement System

Easy Achievement System

This tool is designed to allow for quick and easy implementation of an achievements system within a game.

Using this tool will allow you to have achievements in your game in a matter of minutes and takes care of all the back end management without you having to do more than specify a name, description and a couple of images.

Features
• Robust achievement system that allows an unlimited number of achievements.
• Static achievements.
• Incremental achievements.
• Simple API calls to unlock/lock/maintain achievements.
• Script included to use in conjunction with the Google Play Services plugin.

Screenshots
Some of the screenshots shown are from upcoming Android/PC game Bulwark, where a good example of the system is being used.


Feel free to ask any questions here.

Buy it from the Asset Store

Just a small update that addresses some bugs and issues that have been discovered since release.

Release Notes:

1.1

*Fixed an issue where achievements couldn’t be deleted.
*Fixed an issue where components aren’t destroyed if data is incorrect.
*Changed the Description field to a TextArea for cleaner editing.
*Fixed some minor issues with PlayerPrefs

Coming Soon
*I am looking into tweaking the current system to enable achievement encryption so that the achievements can’t be hacked unlocked through PlayerPrefs.

A small update on progress with regards to the 1.2 patch aiming for a late March release.

Coming Soon

  • Encryption of achievement strings.

  • Update to use the new GUI system.

  • Make minor tweaks to integrate with Unity 5.

  • Provide more sample applications of the system

I will try to post updates when features are complete in the coming weeks.