Hi everybody!
Do you need to have some NPC or Enemies and want to make them more or less smart?
Please check my “Easy AI” system, hope it will help everyone a lot!
Released, GET IT THERE:
More info there:
Overview and Features:
This system allows you to easily implement quite complex AI (artificial intelligence) behavior for any enemies or allies in your game.
- Path finding functionality (allows avoiding even dynamic objects/obstacles) and animation support included!
- The system is extremely easy to setup and tune: just in several clicks you’ll able to implement it anywhere.
- It’s really fast and performance safe (you can adjust it to get better accuracy or even higher performance).
- The system doesn’t require any specific actions or updates for your objects and scenes.
List of predefined actions (you can easily change/add them if needed): Idle, Seek, Follow, Move, Attack, RunAway, Patrol, Heal, Die
This system works on all platforms supported by Unity3D.
Rough scheme of AI logic:
Please don’t hesitate to contact me in any reason (AllebiGames@gmail.com)
Thanks for your attention!

