I am building an FPS game in Unity. I currently want to implement easy anti-cheat in my game but I struggle to understand the Epic Docs and there is no tutorial online showing how to integrate it in unity with C# SDK.
Can anyone help me with easy anti-cheat implementation?
I have the same issue. There is no info online about easy anti-cheat. Keep me updated if you find anything
Hi, any news on that? We also searching for info on integrating EAC to Unity project
I found out there is a very helpful plugin which helps integrating EOS and EAC in unity. To use EAC probably you don’t need to implement and use EOS(epic online services).Also you will need to download the epic C# SDK from epic dev portal and enabling the EAC version you like to use.
The plugin is very well documented it helped me build the game with EAC without any code but I believe there’s something that must be done in code. My project is server - client model if you find anything please share it here.
I scanned through the relevant source of the github repository you linked and under the hood the code is accessing the non-EAC related sections of the EOS SDK. Additionally one of the prerequisites is to provide info through the EOS developer portal. So as far as I can tell it’s required it’s just being done entirely for you by that plugin.
https://github.com/PlayEveryWare/eos_plugin_for_unity/tree/stable?tab=readme-ov-file#prerequisites