Version 1.21 is out already! I honestly wasn’t expecting this to happen until next morning.
While I was waiting I created a video showcasing the Easy Destructible Wall inside of the Unity Bootcamp demo here. It almost could have worked just by dragging and dropping the prefab, though the demo uses the layer based collision matrix, so I had to make sure each layer would interact with the wall if necessary. It took me about an hour to fully implement, most of that time was spent playing around and tweaking the behaviour.
@MRProproduction1 - If you are using “ChunkWall” (C# or JS version) you should see that each chunk has a RBSleep script attached, as well as a DestructionManager script. In the DestructionManager, you could either modify that script to unfreeze the object, or you could initially have the rigidbody component removed, and add it back after the health value has reached the breaking point.
If you require any more assistance, I’d be happy to help.