Hi,
I can’t seem to load any resource from my Resources (shame on me)
This is my folder Architecture :
Project/Assets/Resources/test.png
And this is my code :
void Start () {
Object tex = Resources.Load("test.png");
if (tex == null) Debug.Log("load failed");
renderer.material.mainTexture = (Texture2D)tex;
}
Resulting in both build and editor mode with a “load failed” in the console and the texture of my objects material not changing.
Where did I get wrong ?
thanks for reading