Current version = 0.9 (b)
Server is: Online
Download Images: Here
Download Kit Demo: Here
Hello!
I’m currently creating a Tower Defense kit for the asset store. I am on Version 0.9 (b) and should be completing it very soon. I am hoping to purchase Unity3D pro if this kit sells well so that is my goal! This kit will be released in the next 1-3 days depending on how fast I create the documentation and I hope I will get a few buyers (Hoping for lots ). If you have any suggestions or want me to implement something just in the hope you will purchase it please ask me!
Please note this is not the final product hence this forum posts location in the forums. I will be making everything look good once I’m done with the coding! Please answer the poll above so I can get a rough sense of what price this kit is worth!
Try patch 0.9 (b): Here
The different Packages:
1: Basic (Only includes the tile system and weapon/health/money systems)
2: Premium (Includes Basic + all the Networking and making different weapons is much easier)
3: Gold(Includes everything + customization of the product for your needs (Free) + 2-3 Demo weapon instead of 1 + 2-3 Maps based on levels + Options menu to change difficulty and graphics)
Prices:
Basic: $10
Premium: $20
Gold: $40
Current features:
Simple Tile Map generation:
Using the Easy Tile system (Soon to-be on the asset store), I can create many different maps very quickly and the logic for each tile is ready out-of-the-box. Each time an object is placed on a tile, the tile is shut off. Each tile decides what type of tile it is and then acts accordingly.
Wave System:
Version 0.8 has a simple wave system which increases at speed of each enemy, increases their health and the amount of enemies spawned during each wave.
Towers (Cannons in the Demo):
Id system to keep each one unique. Automatically picks nearest targets and fire cannonballs at them! Each cannon can be upgraded and improved! (1.0 coming soon).
Current Weapons and perks:
Cannon: Shoot cannon balls
Wave Bonus: Grants coins at the end of each wave
Spikes: Causes damage each time an enemy move through it. Last for 5 seconds.
Simple Waypoint system:
Version 0.8 supports an automatic path generation logic meaning you don’t have to do anything. All you have to do is specify where each spawn, vertex and end points are when creating the map! The rest is done automatically! This means you can save time and not have to worry about getting things wrong, and just let the script deal with it.
Npc’s:
Whats a tower defense game without its enemies? Version 0.8 offers a more advanced AI system then In version 0.7. Currently the AI supports path generation, Health, Speed, and a visual health system (Changes color depending on how much health is left).
Networked Account creation/Saving:
I have added a networked account creation and saving to allow you to easily create global high-scores and save peoples progress without effort. Everything is done automatically and because the player doesn’t have to be connected while playing, you can use different servers for different stages such as a Login server, Registration Server, In-game server and Highscores Server. This allows better performance for you and the player and helps to keep things neat.
Patch 0.9 has fixed all bugs and errors with the Networking part of this Kit. It offers the registration and Login of an account and the editing of accounts on the server. The server also has a console to check what exactly is going on and the server now saves its stats. You may also search for an account and edit its content.
Easy to understand code:
I have kept my code very neat from the beginning knowing that I would release it later. Code also includes lots of comments explaining what everything does. Also includes comments showing you how to add and change things!
Customer Support and Documentation:
When I release the product I will try and respond back to my customers ASAP and give them all the help they need if they run into problems or need help to change things and add specific things they need or want. As always my product will include lots of Documentation and I will try to keep my documentation to the point and effective.
Setup Documentation includes 1,000 words and 25 images:
Media stuff:
Try 0.9 (b): Here
New Images:
Download Images: Here
Old Images:
Placing a Cannon and removing 20 coins:
Cannon firing at an enemy and increasing the score:
A visual mock-up of what the path system consist of. Each red diamond is either a Spawn point, End point or a vertex.
Lot’s of cannon with smoke! (visual upgrade 0.8)
New update 0.9 (b):
- New Perks and Weapons
~ Performance
~ Fixed the Server
~ Completed the client code
~ Cleaned up the Server code
~ Waves are now much more challenging
Links:
My blog: Here
Please Email me at: permafrostsupport@hotmail.co.uk