Adding an OnClick listener is really straightforward: button.onClick.addListener(playSoundEffect). However I can’t find a simple way to add a listener when a user hovers over a button.
Currently I’m creating a new Entry and adding it to the button’s EventTrigger. Then I set its eventID as EventTriggerType.OnPointerEnter, then add the listener like so: entry.callback.AddListener(playSoundEffect).
Is there a more straightforward way to do this in Unity 2022.3.0, or even in a more recent release? Any help would be appreciated. Thank you.