Easy way to bring multiple objects (models) into a scene from the project window?

This is probably a dumb question, but I have hundreds of models in an asset folder in the Project window, and I need to bring them into the scene window (not the hierarchy window).

I have tried shift-clicking and a bunch of other key combinations, but I can’t get anything to work.

I can drag them into the hierarchy window, but in need them in the scene view. Am I stuck dragging them in one by one?

thanks for any help!

I’m confused as to the effective difference between the scene view and the hierarchy window. The hierarchy is simply a tree of all of the objects in the scene. Dragging objects to the hierarchy places them into the scene.

Can you provide some more detail as to what’s preventing you from using the hierarchy window?

Thanks, but that doesn’t happen for me.

In the Project window is the directory tree of my assets, including the models I want to use. If I drag one of those models from the Project window into the Scene window, it puts it in the Scene (where I can move it, etc).

If I take the same model and put it into the Hierarchy window, it shows up in the Hierarchy list, but it does not show up in the Scene window. I can drag multiple models into the Hierarchy list, but I cannot drag multiples into the scene window.

I am forced to drag (all 1600) models in, one at a time, from the Project window to the Scene window.

Am I just dumb? There must be a way to bring them in all at once…

thanks

…figured it out. The models ARE appearing when I drag them from the Project pane to the Hierarchy pane, they are just so far away in the Scene window that I could not see them or zoom to them. If I set their position to 0,0,0, then they show up.

I knew it was something dumb. Thanks for the help!

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For future reference, if you drag an object into the scene window, it will place it roughly at your mouse cursor. If you drag it into the hierarchy window, it will place it at the coordinates that are saved to the prefab/model – regardless of how different they are from where you’re currently looking in the scene.