Easy way to convert a bunch of vertices to triangles or uv's?

Is there a function that makes converting a bunch of vertices to uv's or triangles straight-forward (plug-and-chug!)?

Triangular seems to only do it for stuff in a 2d plane.

Maybe you could try Unity's auto-unwrap functions? It can generate a new UV set for any kind of mesh.

http://unity3d.com/support/documentation/ScriptReference/Unwrapping.GenerateSecondaryUVSet.html

http://unity3d.com/support/documentation/ScriptReference/UnwrapParam.html