Is there a function that makes converting a bunch of vertices to uv's or triangles straight-forward (plug-and-chug!)?
Triangular seems to only do it for stuff in a 2d plane.
Is there a function that makes converting a bunch of vertices to uv's or triangles straight-forward (plug-and-chug!)?
Triangular seems to only do it for stuff in a 2d plane.
Maybe you could try Unity's auto-unwrap functions? It can generate a new UV set for any kind of mesh.
http://unity3d.com/support/documentation/ScriptReference/Unwrapping.GenerateSecondaryUVSet.html
http://unity3d.com/support/documentation/ScriptReference/UnwrapParam.html