Hi! Yep, this is big on our “To Do” list- a tool for “Remove Selected Vertices/Edges”.
Currently, “Merge Faces” does exactly what it sounds like…merges the faces into one, without affecting the verts or edges. That’s useful for smoothing, UVs, some other things. Not so useful if you are trying to pare-down geometry
However, you can also use “Collapse Vertices” to smush all those verts down to one (a specific corner, for example).
That’d be a question for another post Easy answer though- delete all the faces selected in your image, then hold V and snap the vertices on the Y axis to the vertices of the horizontal tube
Same Question, delete vertex & edges would be an incredibly useful tool for all those times I decided that my model should be ‘just’ a little different and I ended up with crazy UV maps because removing that face wasn’t such a good idea after all.
deleting vertices is the first thing anyone would expect a modelling tool to be able to do, yet ProBuilder somehow manages to subvert expectations.Deleting it from my project and never touching it again.
I’m starting to wonder about the new github thing. Is this where projects and features go to die now?
Maybe this really wasn’t “big” on their “To Do” list…? – I dunno.
Empty promises, Unity. Just be honest with us.
Also, be careful about “subverting expectations” – It didn’t work for The Last Jedi, and it rarely gets you anything but a pissy audience if you do it the wrong way. The reward comes only when your audience feels like they’ve been heard… Fail them – and may your audience have mercy on your soul…
Thin ice, you are still on with this “hearing” thing. Caution to you, Unity, Yoda would advise…
You might be the only game in town, but after enough abuse, people will always find something else to do with their time…
No easy ability to remove vertices is clearly a blocker for serious workflows.
Well, to me ProBuilder has been a huge deception. And this was the last straw on camel’s back, with it’s really poor UI design.
That’s unnecessarily threatening. Plans are reassigned, priorities change, and not everyone has time to respond to an obscure forum post. I do think that ProBuilder is overall poorly designed but there’s no need get so rude towards the developers.
Definitely wasn’t intended to be ‘threatening’ – but it was definitely meant to be pointed.
Still though, I agree with you. – I probably was too pointed, and toward the wrong people too.
I apologize if I seemed unnecessarily offensive to any developers who had no say in the github plan. I know it’s really not the developers’ fault things at Unity have been this way. Somebody higher-up had to sign off on this stuff. Unity management is probably stretching their developers too thin. And this sucks for everyone – especially the Unity development team.
That being said, everybody makes mistakes – even bosses.
I was probably just angry this kind of mistake seems to keep happening over and over. I am aware Unity has tried many different feedback mechanisms over the years (and they are also in the middle of a core rewrite of Unity), but developers (like any technology customers) are busy and rarely participate in feedback sessions until something ends up breaking their workflow. This just can’t be avoided. So just “making something” to use until it breaks is a bad idea because, generally, only forum-users/enterprise-level customers get a say due to this. Everyone else is relegated to the aftermath.
I agree though. A random forum post isn’t a great way to get frustration across to the (correct) Unity development team’s bosses. No avenues for this are all that productive though. In some cases, fiery language in a random forum post could better convey someone’s frustrations as a real problem. Maybe a random employee who caught on to these frustrations might mention one or two of them at a random department meeting. Maybe those will be put on an agenda to be fixed.
In the end, silence does nothing. Some people will get loud or obnoxious because they are simply desperate to be heard.
Again, I apologize to anyone I’ve offended.
I was just sharing my two-cents. So thanks for yours.