I’m looking for beta tester for EasyJoystick, communicate to me your invoice number of EasyTouch, and I will send you the package (I would take the first 5)
I have a good new version 2.5 of EasyTouch with Easy Joystick is released.
/// Release notes V2.5 November 2012
/// =============================
/// * EasyJoystick
/// --------------
/// - First release of EasyJoystick
///
/// * EasyTouch class
/// -----------------
/// - Add static method IsRectUnderTouch : to get if a touch is in a rect.
///
/// * Inpsector
/// ------------
/// - New inspector style for pro free skin
/// - Add hierarchy icon to identify EasyTouch gameObject
///
/// * Gesture class
/// -----------------
/// - Add method IsInRect( Rect rect) that return true if the touch is in the rect.
///
/// * Bugs fixed
/// ------------
/// - Fix 2 static methods that didn't properly reference the EasyTouch instance
I bought this for the joystick implementation, but I’m not really happy with it. There are no clamps for length of the rotation, so you can just endlessly loop around and around, and it easily gets rotated off the center. So when you manage to point it forward again, your view is skewed. It’s not useable unless you’re only going to use it for translation.
I’ve already written a virtual joystick that works fine, but I was hoping for some inspiration or better practices, but this seems very heavy and a little unwieldy, at least for now.
I don’ot understand very well your problem is that the joystick remains active even if you are outside the active area is that?
Or you want to clamp rotation in X camera in first person by exemplae ?
There are several way with easyJoystick implementation, Direct, Include, Event, and Event and Direct.
I have been using the easytouch since 2.0 and i’m pretty happy with it. In-fact, today I was able to do a prototype of a game concept in about 2 hours and I’m not great at Unity so hats off to such a great tool.
I do have a question though, I would like to fire a bullet every you are touching the right joystick. How do I trigger the gun script when the user is touching the joystick and secondly, how do I know if a user is touching them or not?
I tried to use this Joystick for my game. But since my game has several script that is JS, I don’t understand how you can SendMessage to a JS file?
The variable you passed is a “MovingJoystick” which JS script doesn’t recognize since there’s none of that class in JS.
Hope you can help me solve this problem.