EasyMOBA - Build your Multiplayer Arena game (Fast & multi-functional server) (Cross platform ready)

Screenshots

EasyMOBA is a ready Unity Project you can build your MOBA without any coding skills.
EasyMOBA is smart. Both client & server reads the data from the folders.
You can add heroes, creatures, new hero levels, new maps, new game modes just editing that folders.
For more information, please check the website.

EasyMOBA is now released on Asset Store

Update #2 Robot hero with hook skill

Update #1 Auto Targeting System

Update #1 Four Teams Deatchmatch Map Sample

Whirlwind Barbarian Hero Sample:

Trailer

Features

  • Comes with a playable demo. You can play & test the game client and server before purchasing.
  • Seperated client and server. Server does the mechanics, the game client simulates. All game sessions (even on single-player) run on the server side.
  • Cross playform ready. W-A-S-D and mouse click movement for Standalone, virtual touch stick for Mobile and full Gamepad support with UI gamepad button Icons.
  • 4 gameplay map mode: Singleplayer, Co-op, Deathmatch and Team Deathmatch. But Internet connection is always required.
  • No limitation, you can make a map 1000 vs 1000 on a single game session but you can guess the performance.
  • No coding skills required. By adding/editing Json config files and using your own assets (heroes, particles etc.), you can build your game.
  • Uses Unity’s networking. The communication between client & server has been built on Unity.Networking by using Network Messages.
  • All the game sessions are handled by one dedicated server executable with a custom light-weighted collision detection system.
  • Ready for publishing The server and client is well tested for publishing. The current state of the demo shows that. You can make some tests with that demo and see the results.

You can download client&server demo from website to play&test.

Remember EasyMOBA is not released yet as an asset.

IMPORTANT
EasyMOBA is not a “League of Legends” or “DOTA” clone. EasyMOBA is a MOBA, it has own mechanics you can use, or change via coding skills.
Please try the demo on the before purchasing.

New Update: New hero sample Assassin is available. (Demos will be updated at 1 January)

Latest Update Priest Hero Sample

EasyMOBA is now released on Asset Store

Update #1 Auto Targeting System

Update #1 Four Teams Deatchmatch Map Sample

www.easymoba.com

That looks awesome. How are the performances on mobile?

1 Like

You can try the Android demo at the website. It’s working fine on my ancient HTC even the demo assets are not optimized. (Heroes has multiplayer materials)
https://drive.google.com/drive/folders/1nBRQvLlJ42_PmdJKXCltRcsNO3RpGaAA

Don’t forget to run the server on a standalone machine.

Its awesome. I instantly purchased it. Do you plan to add more features?

1 Like

Yes, but all of the roadmap is not certain. Certain is the next update will be ‘Hook’ hero, will be published in two or three weeks. Hook hero will throw hook and will attract the opponent. Our concept artist is making a demo hero currently.

The apk doesn’t work, it won’t connect.

You should set the target ip at the right bottom of the screen. Your server’s ip.

Hello there! The package looks awesome. I tried the demo for Mac and worked like a charm (though there is an issue with the size of the sword-styled pointer) so was wondering about two things:

1- Would it be possible for me to modify the targeting system or is it rather deeply integrated into the package?
2- Is the linux server version headless server compatible?

1 Like

1- If you mean Auto targeting, actually It’s not part of the package, I added it by a request. The kit has non-target system. You should aim to hit. Coding skills is required to change it to target based combat.
2- Yes.

Here is the new hero with new effect type: hook

When is an update, does the user have an option to register? Will the automatic target be modified? it is difficult to use

I want this bad. It has all the basics for the multiplayer game I’m planning, but I don’t do 3d animation. I was thinking of running 2d animator on the character prefabs over a 2d background. Would this work in your opinion?

Also does unet do cloud hosting or server hosting at all like photon clames to do?

Sorry I’m very new to networking which is why your asset is so attractive to me. Why reinvent the wheel when you put out a monster truck tire on the asset store lol

Just bought it and can not get it to work any video on what to do with the zip file?

Is this still being updated?

Does anyone have a recommendation on this, or another MOBA package for the current version on Unity?