EasyRoads3D v3 - the upcoming new road system (Part 2)

Hello,
I need to generate a long road alongside a randomly generated terrain during runtime, how would I go about this?

Hi Leon123442,

The scripting API can be used to create road objects at runtime.

The main EasyRoads3D Pro package includes two runtime scene examples with a runtime script in /Assets/EasyRoads3D/Scripts/. The script shows how road objects and crossings can be created at runtime.

Let me know if you need further assistance with this.

Thanks,
Raoul

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Thank you for the reply, I found out most of what I needed. The only thing I still need is a way to adjust the terrain to the road during runtime.

When the terrain is generated before creating the road network object, BuildRoadNetwork() will update the terrain. This is also used in the mentioned script.

When the road network object is created before the terrain object than the above discussion earlier this week with Antypodish is probably relevant. It starts here EasyRoads3D v3 - the upcoming new road system (Part 2) - #226 by raoul

2 Likes

Hi Raoul. Ive come into the same problem ive noticed a couple times in the past. Ive built a multi terrain map, have populated and now want to begin making roads. Its been a long time and I remembered that I installed easyroads at the beginning of a large project which I believe fixed the problem in the past. Problem Im having is I installed easyroads to make paths and began to build in large project but when I instantiate a crossing such as T for example, unity crashes. Im using latest version thats paid to access multi terrain. Any thoughts why it does this or what can be done about it? Ive tried deleting library file for example for a project rebuild with no go.

Hi jason9663,

Adding a crossing to the scene is a fairly standard action, there is no history of Unity crashing after doing that so it is hard to give feedback with the current information.

Which exact packages do you have imported? Does this also happen in the provided demo scenes?

Are these crossings part of the package or newly created crossings based on project specific road types?

What does the multi terrain setup look like? Can the issue indeed be isolated to this? Does this also happen with a single terrain tile in the scene?

Is it possible to send us a project by email or in a private conversation in which this can be reproduced? That is probably the quickest way to find out what is happening.

Thanks,
Raoul

Hi, its a newly created project I have populated and way to large to upload. A 4k by 4k terrain sliced up into 16 x 16 grid at 256 k res. Im using the latest version of easyroads. They are newly created connections Im making, simple T connector in a road. Im using a bunch of packs, RAM 2019 plus L.A.V.A, lux water, enviro, VS pro and a couple dozen models etc and set up for streaming via a script. In the past I noticed that no matter how large the project, If I installed easyroads 3d ‘after’ I worked on the terrain for a while and was using a few packs, I would have this problem so I began to install easyroads first off and made sure it would work even if i used it later. I forgot this time and installed way later and ran into problem. It seems it will crash unity if I instantiate a basic connection like T crossing and noticed it will crash if I instantiate an i connector only if I try to move the gizmos on it. It will allow me to make and connect i connector but if I touch the connector handles it crashes. Any other simple connector it crashes on instantiate. Im using unity 2022.3.3. I havnt tried it in demo, Ill give a shot but I dont think it will crash in demo. It appears to happen by basically what I said, if I install easyroads after Ive made a multi terrain and populated it a bit with some packs it tends to do it. If I install easyroads right off the bat and make sure its working, I dont get the problem If I use it later on in project. My project is sitting at over 60 gigs right now, way large upload. Right now, Ive made a single short road in a loop connected with i connector. I want to instantiate a T crossing from this loop but it crashes. My terrain right now is sliced, streaming, painted, has water, enviro and some models laid down. EDIT: so what Im making is a simple ‘dynamic’ T connection from the connector toggle, not a custom connect like custom T or crossroads etc. with custom size settings etc. Its just an ‘8’ width road, but I am using a custom made texture on it using a transparent shader that ive set for both road and crossing materials that blends edges with terrain texture if that matters.

Like I wrote in my previous reply, there is no history of Unity crashing after simply instantiating a crossing. So one way or another this has to be debugged. So all information I asked for may help.

Starting with the questions which exact packages are imported, the EasyRoads3D pro package, the free Demo package, both packages?

And, because you mention that these are newly created connections (assuming these are newly created prefabs based on your specific road types) can you please indeed give feedback about if this also happens when instantiating these prefabs in the provided Demo scene(s)? That way we can perhaps isolate the issue to EasyRoads3D related assets or you r scene / terrain setup?

With regard to the terrain setup, I asked this in my previous post: can the issue indeed be isolated to this? Does this also happen with a single terrain tile in the scene?

I understand the project is large, but ideally, and what Unity also always asks for in the case of debugging, it will help being able to look at the project or at least a unitypackage with the scene / terrain setup. This doesn’t have to be 60GB. If that is not possible than please contact us directly to debug this. As a starting point you could also send the editor log files.

Thanks,
Raoul

Easyroads 3d pro, ive installed versions pro v3 (cant remember exact version number, this is an older version I installed to see if it was a specific version but I also have 3.2.4.f3 and both will crash). As to single or multi terrain, I have found the issue in the past to happen in single terrain instance of large project as well. I sometimes build scene single then slice later when ready for streaming. I dont own easyroads demo version and dont want to buy it just to test this. Weird thing is and I dont know if I erased it from file and repacked without it, but I cant find the demo scene unity pack in latest version I have. Ive got a later version with demo scene Ill try but is that conducive to what you want to find out if Im trying to use latest version with fixed bugs for version of unity Im using?. Forgot to mention I have digger installed to be used but not used as yet. Editor log…

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info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
      Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@1.8.18\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
      Resolved Mono.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.nuget.mono-cecil@1.11.4\Mono.Cecil.dll
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 1142.0122ms
ExitCode: 0 Duration: 2s588ms
[560/711    1s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
*** Tundra build success (2.55 seconds), 1 items updated, 711 evaluated
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Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
[Licensing::Client] Successfully resolved entitlements
Mono: successfully reloaded assembly
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Shader 'Digger/Mesh/URP/Lit-Pass3': fallback shader 'Hidden/Universal Render Pipeline/FallbackError' not found
WARNING: Shader Unsupported: 'Digger/Mesh/URP/Lit-Pass3' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Digger/Mesh/URP/Lit-Pass3' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader 'Digger/Terrain/URP/Lit': fallback shader 'Hidden/Universal Render Pipeline/FallbackError' not found
Shader 'Hidden/Digger/Terrain/URP/Lit (Add Pass)': fallback shader 'Hidden/Universal Render Pipeline/FallbackError' not found
WARNING: Shader Unsupported: 'Hidden/Digger/Terrain/URP/Lit (Add Pass)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Hidden/Digger/Terrain/URP/Lit (Add Pass)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader 'Digger/Terrain/URP/Lit': dependency 'BaseMapShader' shader 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' not found
Shader 'Digger/Terrain/URP/Lit': dependency 'BaseMapGenShader' shader 'Hidden/Universal Render Pipeline/Terrain/Lit (Basemap Gen)' not found
WARNING: Shader Unsupported: 'Digger/Terrain/URP/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Digger/Terrain/URP/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader 'Digger/Mesh/URP/Lit-Pass1': fallback shader 'Hidden/Universal Render Pipeline/FallbackError' not found
WARNING: Shader Unsupported: 'Digger/Mesh/URP/Lit-Pass1' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Digger/Mesh/URP/Lit-Pass1' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader 'Digger/Mesh/URP/Lit-Pass2': fallback shader 'Hidden/Universal Render Pipeline/FallbackError' not found
WARNING: Shader Unsupported: 'Digger/Mesh/URP/Lit-Pass2' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Digger/Mesh/URP/Lit-Pass2' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader 'Digger/HDRP/TerrainLit': fallback shader 'Hidden/HDRP/FallbackError' not found
Shader 'Digger/HDRP/TerrainLit': dependency 'BaseMapShader' shader 'Hidden/HDRP/TerrainLit_Basemap' not found
Shader 'Digger/HDRP/TerrainLit': dependency 'BaseMapGenShader' shader 'Hidden/HDRP/TerrainLit_BasemapGen' not found
WARNING: Shader Unsupported: 'Digger/HDRP/TerrainLit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Digger/HDRP/TerrainLit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader 'Digger/HDRP/MeshLit': fallback shader 'Hidden/HDRP/FallbackError' not found
Shader 'Digger/HDRP/MeshLit': dependency 'BaseMapShader' shader 'Hidden/HDRP/TerrainLit_Basemap' not found
Shader 'Digger/HDRP/MeshLit': dependency 'BaseMapGenShader' shader 'Hidden/HDRP/TerrainLit_BasemapGen' not found
WARNING: Shader Unsupported: 'Digger/HDRP/MeshLit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Digger/HDRP/MeshLit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader 'Digger/Mesh/URP/Lit-Pass0': fallback shader 'Hidden/Universal Render Pipeline/FallbackError' not found
WARNING: Shader Unsupported: 'Digger/Mesh/URP/Lit-Pass0' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Digger/Mesh/URP/Lit-Pass0' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader 'Digger/Mesh/URP/Lit-Pass1': fallback shader 'Hidden/Universal Render Pipeline/FallbackError' not found
WARNING: Shader Unsupported: 'Digger/Mesh/URP/Lit-Pass1' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Digger/Mesh/URP/Lit-Pass1' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader 'DLNK/Standar/Detail/Self-Illumin/GlowTessellation': fallback shader 'DLNK/Standar/StandarParallax' not found
Shader 'Digger/Mesh/URP/Lit-Pass3': fallback shader 'Hidden/Universal Render Pipeline/FallbackError' not found
WARNING: Shader Unsupported: 'Digger/Mesh/URP/Lit-Pass3' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Digger/Mesh/URP/Lit-Pass3' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader 'Enviro/Lite/SkyboxSimple': fallback shader 'None' not found
Shader 'Hidden/Digger/Terrain/URP/Lit (Add Pass)': fallback shader 'Hidden/Universal Render Pipeline/FallbackError' not found
WARNING: Shader Unsupported: 'Hidden/Digger/Terrain/URP/Lit (Add Pass)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Hidden/Digger/Terrain/URP/Lit (Add Pass)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader 'Digger/Mesh/URP/Lit-Pass2': fallback shader 'Hidden/Universal Render Pipeline/FallbackError' not found
WARNING: Shader Unsupported: 'Digger/Mesh/URP/Lit-Pass2' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Digger/Mesh/URP/Lit-Pass2' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader 'Digger/HDRP/TerrainLit': fallback shader 'Hidden/HDRP/FallbackError' not found
Shader 'Digger/HDRP/TerrainLit': dependency 'BaseMapShader' shader 'Hidden/HDRP/TerrainLit_Basemap' not found
Shader 'Digger/HDRP/TerrainLit': dependency 'BaseMapGenShader' shader 'Hidden/HDRP/TerrainLit_BasemapGen' not found
WARNING: Shader Unsupported: 'Digger/HDRP/TerrainLit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Digger/HDRP/TerrainLit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader 'Digger/Terrain/URP/Lit': fallback shader 'Hidden/Universal Render Pipeline/FallbackError' not found
Shader 'Digger/Terrain/URP/Lit': dependency 'BaseMapShader' shader 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' not found
Shader 'Digger/Terrain/URP/Lit': dependency 'BaseMapGenShader' shader 'Hidden/Universal Render Pipeline/Terrain/Lit (Basemap Gen)' not found
WARNING: Shader Unsupported: 'Digger/Terrain/URP/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Digger/Terrain/URP/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader 'DLNK/Standar/Detail/StandarTessellation': fallback shader 'DLNK/Standar/StandarParallax' not found
Shader 'Digger/HDRP/MeshLit': fallback shader 'Hidden/HDRP/FallbackError' not found
Shader 'Digger/HDRP/MeshLit': dependency 'BaseMapShader' shader 'Hidden/HDRP/TerrainLit_Basemap' not found
Shader 'Digger/HDRP/MeshLit': dependency 'BaseMapGenShader' shader 'Hidden/HDRP/TerrainLit_BasemapGen' not found
WARNING: Shader Unsupported: 'Digger/HDRP/MeshLit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Digger/HDRP/MeshLit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader 'Enviro/Standard/SkyboxSimple': fallback shader 'None' not found
Shader 'Digger/Mesh/URP/Lit-Pass0': fallback shader 'Hidden/Universal Render Pipeline/FallbackError' not found
WARNING: Shader Unsupported: 'Digger/Mesh/URP/Lit-Pass0' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Digger/Mesh/URP/Lit-Pass0' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
Scanning for USB devices : 3.756ms
Initializing Unity extensions:
[Licensing::Client] Successfully resolved entitlements
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-Stygia
[Licensing::Client] Successfully resolved entitlements
LightingSettings: switching bake backend from 1 to 0.
Unloading 445 Unused Serialized files (Serialized files now loaded: 0)
Couldn't create a Convex Mesh from source mesh "Head of Pierre de Wissant_LOD4" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.EditorApplication:Internal_RestoreLastOpenedScenes ()

[C:\build\output\unity\unity\Modules\Physics\NxMeshCreation.cpp line 96]

Couldn't create a Convex Mesh from source mesh "Head of Pierre de Wissant_LOD3" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.EditorApplication:Internal_RestoreLastOpenedScenes ()

[C:\build\output\unity\unity\Modules\Physics\NxMeshCreation.cpp line 96]

Couldn't create a Convex Mesh from source mesh "Head of Pierre de Wissant_LOD2" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.EditorApplication:Internal_RestoreLastOpenedScenes ()

[C:\build\output\unity\unity\Modules\Physics\NxMeshCreation.cpp line 96]

Couldn't create a Convex Mesh from source mesh "Head of Pierre de Wissant_LOD1" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.EditorApplication:Internal_RestoreLastOpenedScenes ()

[C:\build\output\unity\unity\Modules\Physics\NxMeshCreation.cpp line 96]

Couldn't create a Convex Mesh from source mesh "Head of Pierre de Wissant_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.EditorApplication:Internal_RestoreLastOpenedScenes ()

[C:\build\output\unity\unity\Modules\Physics\NxMeshCreation.cpp line 96]

ProgressiveSceneManager::Cancel()
Loaded scene 'Assets/Scenes/Stygia.unity'
	Deserialize:            21591.584 ms
	Integration:            33984.176 ms
	Integration of assets:  13932.142 ms
	Thread Wait Time:       -5.203 ms
	Total Operation Time:   69502.695 ms
Unloading 137 unused Assets / (8.4 MB). Loaded Objects now: 575693.
Memory consumption went from 2.61 GB to 2.60 GB.
Total: 281.087700 ms (FindLiveObjects: 101.432400 ms CreateObjectMapping: 70.173600 ms MarkObjects: 103.165600 ms  DeleteObjects: 6.314700 ms)

[LAYOUT] About to load UserSettings\Layouts\default-2022.dwlt, keepMainWindow=False
<RI> Initialized touch support.

<RI> Initialized touch support.

<RI> Initialized touch support.

<RI> Initialized touch support.

<RI> Initialized touch support.

<RI> Initialized touch support.

[MODES] ModeService[default].InitializeCurrentMode
[MODES] ModeService[default].RaiseModeChanged(default, default)
IsTimeToCheckForNewEditor: Update time 1736872554 current 1736891150
[Licensing::Client] Successfully resolved entitlements
<RI> Initializing input.

<RI> Input initialized.

[Project] Loading completed in 278.837 seconds
	Project init time: 				201.280 seconds
		Template init time: 		0.000 seconds
		Package Manager init time: 		3.215 seconds
		Asset Database init time: 		2.772 seconds
		Global illumination init time: 	0.004 seconds
		Assemblies load time: 			11.728 seconds
		Unity extensions init time: 	0.006 seconds
		Asset Database refresh time: 	0.000 seconds
	Scene opening time: 			75.203 seconds
##utp:{"type":"ProjectInfo","version":2,"phase":"Immediate","time":1736891150337,"processId":9508,"projectLoad":278.8369566,"projectInit":201.2801552,"templateInit":0.0,"packageManagerInit":3.2148583,"assetDatabaseInit":2.7718826,"globalIlluminationInit":0.0039163,"assembliesLoad":11.7283903,"unityExtensionsInit":0.0060358,"assetDatabaseRefresh":0.0,"sceneOpening":75.2029938}
##utp:{"type":"EditorInfo","version":2,"phase":"Immediate","time":1736891150337,"processId":9508,"editorVersion":"2022.3.30f1 (70558241b701)","branch":"2022.3/staging","buildType":"Release","platform":"Windows"}
Bottom neighbor of the terrain has a different heightmap resolution. Stop neighboring.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[])
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&)
UnityEditor.SceneView:DoOnGUI ()
UnityEditor.SceneView:OnSceneGUI ()
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint ()
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeSlice`1<UnityEngine.Vector4>,UnityEngine.MaterialPropertyBlock,bool,System.Exception&)
UnityEngine.UIElements.UIR.RenderChain:Render ()
UnityEngine.UIElements.UIRRepaintUpdater:Update ()
UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
UnityEngine.UIElements.Panel:UpdateForRepaint ()
UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

[ line 0]

Bottom right neighbor of the terrain has a different heightmap resolution. Stop neighboring.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[])
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&)
UnityEditor.SceneView:DoOnGUI ()
UnityEditor.SceneView:OnSceneGUI ()
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint ()
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeSlice`1<UnityEngine.Vector4>,UnityEngine.MaterialPropertyBlock,bool,System.Exception&)
UnityEngine.UIElements.UIR.RenderChain:Render ()
UnityEngine.UIElements.UIRRepaintUpdater:Update ()
UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
UnityEngine.UIElements.Panel:UpdateForRepaint ()
UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

[ line 0]

Right neighbor of the terrain has a different heightmap resolution. Stop neighboring.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[])
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&)
UnityEditor.SceneView:DoOnGUI ()
UnityEditor.SceneView:OnSceneGUI ()
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint ()
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeSlice`1<UnityEngine.Vector4>,UnityEngine.MaterialPropertyBlock,bool,System.Exception&)
UnityEngine.UIElements.UIR.RenderChain:Render ()
UnityEngine.UIElements.UIRRepaintUpdater:Update ()
UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
UnityEngine.UIElements.Panel:UpdateForRepaint ()
UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

[ line 0]

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UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[])
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&)
UnityEditor.SceneView:DoOnGUI ()
UnityEditor.SceneView:OnSceneGUI ()
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint ()
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeSlice`1<UnityEngine.Vector4>,UnityEngine.MaterialPropertyBlock,bool,System.Exception&)
UnityEngine.UIElements.UIR.RenderChain:Render ()
UnityEngine.UIElements.UIRRepaintUpdater:Update ()
UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
UnityEngine.UIElements.Panel:UpdateForRepaint ()
UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

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Top right neighbor of the terrain has a different heightmap resolution. Stop neighboring.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[])
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&)
UnityEditor.SceneView:DoOnGUI ()
UnityEditor.SceneView:OnSceneGUI ()
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint ()
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeSlice`1<UnityEngine.Vector4>,UnityEngine.MaterialPropertyBlock,bool,System.Exception&)
UnityEngine.UIElements.UIR.RenderChain:Render ()
UnityEngine.UIElements.UIRRepaintUpdater:Update ()
UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
UnityEngine.UIElements.Panel:UpdateForRepaint ()
UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

[ line 0]

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UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[])
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&)
UnityEditor.SceneView:DoOnGUI ()
UnityEditor.SceneView:OnSceneGUI ()
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint ()
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeSlice`1<UnityEngine.Vector4>,UnityEngine.MaterialPropertyBlock,bool,System.Exception&)
UnityEngine.UIElements.UIR.RenderChain:Render ()
UnityEngine.UIElements.UIRRepaintUpdater:Update ()
UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
UnityEngine.UIElements.Panel:UpdateForRepaint ()
UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

[ line 0]

Top left neighbor of the terrain has a different heightmap resolution. Stop neighboring.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[])
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&)
UnityEditor.SceneView:DoOnGUI ()
UnityEditor.SceneView:OnSceneGUI ()
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint ()
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeSlice`1<UnityEngine.Vector4>,UnityEngine.MaterialPropertyBlock,bool,System.Exception&)
UnityEngine.UIElements.UIR.RenderChain:Render ()
UnityEngine.UIElements.UIRRepaintUpdater:Update ()
UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
UnityEngine.UIElements.Panel:UpdateForRepaint ()
UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

[ line 0]

Bottom neighbor of the terrain has a different heightmap resolution. Stop neighboring.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[])
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&)
UnityEditor.SceneView:DoOnGUI ()
UnityEditor.SceneView:OnSceneGUI ()
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint ()
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeSlice`1<UnityEngine.Vector4>,UnityEngine.MaterialPropertyBlock,bool,System.Exception&)
UnityEngine.UIElements.UIR.RenderChain:Render ()
UnityEngine.UIElements.UIRRepaintUpdater:Update ()
UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
UnityEngine.UIElements.Panel:UpdateForRepaint ()
UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

[ line 0]

Top neighbor of the terrain has a different heightmap resolution. Stop neighboring.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[])
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&)
UnityEditor.SceneView:DoOnGUI ()
UnityEditor.SceneView:OnSceneGUI ()
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint ()
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeSlice`1<UnityEngine.Vector4>,UnityEngine.MaterialPropertyBlock,bool,System.Exception&)
UnityEngine.UIElements.UIR.RenderChain:Render ()
UnityEngine.UIElements.UIRRepaintUpdater:Update ()
UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
UnityEngine.UIElements.Panel:UpdateForRepaint ()
UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

[ line 0]

Bottom left neighbor of the terrain has a different heightmap resolution. Stop neighboring.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[])
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&)
UnityEditor.SceneView:DoOnGUI ()
UnityEditor.SceneView:OnSceneGUI ()
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint ()
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeSlice`1<UnityEngine.Vector4>,UnityEngine.MaterialPropertyBlock,bool,System.Exception&)
UnityEngine.UIElements.UIR.RenderChain:Render ()
UnityEngine.UIElements.UIRRepaintUpdater:Update ()
UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
UnityEngine.UIElements.Panel:UpdateForRepaint ()
UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

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EditorUpdateCheck: Response {"updateinterval":3600} updateurl =  interval = 3600
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Created GICache directory at C:/Users/User/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.028s, timestamps: [284.573 - 284.601]
gi::BakeBackendSwitch: switching bake backend from 3 to 0.
[00:01:17] Builtin Sky manager started.
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "GD68sY-w"... (expires: 2026-01-14 21:45:56 GMT)
[00:01:17] Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.25s wallclock)
[Licensing::Client] Successfully resolved entitlements
[collab-accelerator] discovery started due to a new cloud project binding
UPID Received '3b3483b1-c508-4a48-88b8-fa7123d5dbc1'.
UPID Received '3b3483b1-c508-4a48-88b8-fa7123d5dbc1'.
TrimDiskCacheJob: Current cache size 1367mb
Asset Pipeline Refresh (id=582c0b8ca403a5b4f8806880a7553066): Total: 0.176 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
[Digger] switched scene from  to Stygia
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Digger.Modules.Core.Editor.SceneManagerEventHandler:HierarchyWindowChanged () (at Assets/Tools/Digger/Modules/Core/Editor/SceneManagerEventHandler.cs:30)
UnityEditor.EditorApplication:Internal_CallHierarchyHasChanged ()

(Filename: Assets/Tools/Digger/Modules/Core/Editor/SceneManagerEventHandler.cs Line: 30)

Request Asset Garbage Collect because used heap size increased from 2.60 GB to 4.46 GB, exceeding the threshold of 0.64 GB.
Unloading 1120 Unused Serialized files (Serialized files now loaded: 0)
Unloading 5063 unused Assets / (15.6 MB). Loaded Objects now: 579464.
Memory consumption went from 4.34 GB to 4.33 GB.
Total: 323.781700 ms (FindLiveObjects: 113.486000 ms CreateObjectMapping: 73.950600 ms MarkObjects: 116.550800 ms  DeleteObjects: 19.792700 ms)

<RI> Initialized touch support.

Starting new worker id: 0 with log in C:/Users/User/Stygia/Logs/AssetImportWorker0.log
Worker ready: AssetImportWorker0 0
Refreshing native plugins compatible for Editor in 8.65 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh (id=5455827e36d89304890215294416ee6a): Total: 1.224 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
	Summary:
		Imports: total=0 (actual=0, local cache=0, cache server=0)
		Asset DB Process Time: managed=0 ms, native=113 ms
		Asset DB Callback time: managed=150 ms, native=959 ms
		Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
		Project Asset Count: scripts=6783, non-scripts=15154
		Asset File Changes: new=0, changed=0, moved=0, deleted=3
		Scan Filter Count: 2
	InvokeBeforeRefreshCallbacks: 0.001ms
	ApplyChangesToAssetFolders: 0.100ms
	Scan: 25.505ms
	OnSourceAssetsModified: 21.773ms
	UnregisterDeletedAssets: 0.041ms
	GetAllGuidsForCategorization: 1.857ms
	CategorizeAssets: 22.915ms
	ImportOutOfDateAssets: 17.077ms (4.000ms without children)
		ReloadNativeAssets: 1.094ms
		UnloadImportedAssets: 0.514ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 7.245ms
		InitializingProgressBar: 0.002ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms
		OnDemandSchedulerStart: 4.222ms
	PostProcessAllAssets: 779.888ms
	Hotreload: 325.624ms
	GatherAllCurrentPrimaryArtifactRevisions: 2.898ms
	UnloadStreamsBegin: 0.288ms
	PersistCurrentRevisions: 2.197ms
	UnloadStreamsEnd: 0.349ms
	Untracked: 23.220ms
Asset Pipeline Refresh (id=ac2376f3375bf70429b801cf055faac0): Total: 0.279 seconds - Initiated by RefreshV2(ForceSynchronousImport)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.53 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.17 seconds
[Worker0] Start importing Assets/river1.wav using Guid(047aa5fcf7c190d4192c07d87a2b0a16) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '7e0d7f984dcd4444590489c9b2994ad9') in 1.053423 seconds
[Worker0] Start importing Assets/Lake1.wav using Guid(309539efb53b5ac4a98a1f80bb3314f4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '31aa3c88533f32c2f6f35503b8a1902e') in 0.022652 seconds
[Worker0] Start importing Assets/stony-kill-tiny-waterfall-27825.mp3 using Guid(25727ca0601e45345a3844dac86fb1d6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '97344b6431dc576dfd0822af9f8c2537') in 0.023900 seconds
[Worker0] Start importing Assets/river2.wav using Guid(e2a6e649e00983a43af3869f945965a9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: 'bc4183a3718d5ed9cd59ea57c0ac9644') in 0.051170 seconds
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "8Qpn_JaL"... (expires: 2026-01-14 21:54:40 GMT)
[Licensing::Client] Successfully resolved entitlements
UPID Received '3b3483b1-c508-4a48-88b8-fa7123d5dbc1'.
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "8Qpn_JaL"... (expires: 2026-01-14 21:54:41 GMT)
UPID Received '3b3483b1-c508-4a48-88b8-fa7123d5dbc1'.
Asset Pipeline Refresh (id=5a43ddf9d183ec6419d57f0bac2a907c): Total: 0.011 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.08 seconds
<RI> Initialized touch support.

Asset Pipeline Refresh (id=0bce33ecc26740042b4645f1ee46f789): Total: 0.014 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=c382ac68985917b4ab0cbc7eb679a257): Total: 0.010 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=e6b4a09193865b546925f807a89d29aa): Total: 0.009 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
[Worker0] Start importing Assets/EasyRoads3D/Resources using Guid(27fed32c6ac54ec46b9c09e3883bd586) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: 'f2ddc74450b8e2bf9d8abc7a10e42d44') in 0.041834 seconds
[Worker0] Start importing Assets/EasyRoads3D/Resources/standard prefabs using Guid(913e7f10b9048c640b12c1c55d184a26) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '4fabf9b857c60a15d6f6f8dff4f97acc') in 0.001550 seconds
[Worker0] Start importing Assets/EasyRoads3D/Resources/standard prefabs/roundabout.prefab using Guid(d64a68955a9637b4a9d3b294d3675426) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '6ef8a2b5d3884a102572b5643243aca6') in 0.367843 seconds
[Worker0] Start importing Assets/EasyRoads3D/Resources/standard prefabs/X crossing.prefab using Guid(00255404c1ef8e94eb1f25764c27f2ff) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '20694b5793cc8419d9b7d595e962a807') in 0.015309 seconds
Asset Pipeline Refresh (id=f5d1d8c5a9beeef40b3ea7e318781922): Total: 0.012 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
[Worker0] Start importing Assets/EasyRoads3D/Resources/Materials/surfaceMaterial.mat using Guid(6df83606ee896204ea5f2925b610f5fb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: 'dcb2e8ffe591b53ff42655afeff126ad') in 0.632671 seconds
[Worker0] Start importing Assets/EasyRoads3D/Materials/decal.mat using Guid(e6a0e772112a099438599a125b03cbf4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '04b1062f0f67b20d5b2426b20a9decb6') in 0.280598 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/alder.jpg using Guid(96df9d822546cab4ea18f23172572438) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '985c1c7b12b7cc63d283ba902c30e84d') in 0.374854 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/connectionProperties.jpg using Guid(1c86ebbddb759fd4d9484e19296c5cfc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '44c8ce738cdf1543fba3eb918a4dab9b') in 0.018714 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/crossing.jpg using Guid(98468fd426464e94c86436692777419e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '18ed0c4c0576e73fc77f37b227f665ec') in 0.020000 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/connectionSettings.jpg using Guid(8fc35addb3b1cd845be92c6bd5bf95da) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: 'e4fc0be779f87592c31cf94f9fff8dda') in 0.018785 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/crossingHandles.jpg using Guid(00031cd9febbe284e80b2fcee3c08cae) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: 'e379b66dfdcbbb55a8b08dee45cec802') in 0.050897 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/createnetwork.jpg using Guid(88eabd41650c6df44b5eb9ca7fe78417) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '8c0862639fa1f926ba53cddbadea7474') in 0.078828 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/CrossingsInspector.jpg using Guid(338cb6b49f5fc8b469bbf8fef842e3bb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '3853e83035089315108a2771c2777f1f') in 0.068657 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/defaultMaterials.jpg using Guid(cb146099f07b7a246bcf040394219331) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '85cc74ff44cb52d7c5c83267c532a91e') in 0.014431 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/folders.jpg using Guid(bd6b0c8578de25e41a31daa3a7fd4dc1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: 'b43ccd1d8ddd3cf044cfffdfa7bff109') in 0.014862 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/custom_editor_1.jpg using Guid(4867920e6b56c1740b7b4641827e58c8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '4ab82d24c4df2557c41907170f51225d') in 0.080877 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/general_settings.jpg using Guid(5a761b5bbd67897498f935fc0b217158) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: 'eb2f3d810603cc2fa32104613d09bc25') in 0.050988 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/crossingCornerSettings.jpg using Guid(97825c1f0d95f994d86f45f51e94cc38) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '6bcc4c54bc07bfc153f6761a2aaac309') in 0.072189 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/greenRedHandles.jpg using Guid(994ae06ff98d5f245b11547d9ebdc4f3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '20014b3011a7d0578d32c5e0e78a5611') in 0.018366 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/generalSettings.jpg using Guid(bf00c568f049e5a4899127bcad9c3a2e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '9f24580268ce34d834fe017d4e1743c1') in 0.015365 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/crossingPrefabs.jpg using Guid(6f3dc159dc032244294849410ca384f4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '16e15793e44b282c81a73b25c6294434') in 0.074219 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/camMode.jpg using Guid(2a48376863796244baa68b4fefa47ae4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: 'f3e56a5da3b0b5e0b289a6d1e2725632') in 0.039106 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/generalCrossingSettings.jpg using Guid(84cadde5025afde4e9cfb352f013591f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '7823bb4a9963d58b348f51d26864b74f') in 0.017332 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/generalSettings_tab.jpg using Guid(c8ca27d102fcbce448a6fccdb0214c2f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '25aea48eb78f83f3b69d544a129175de') in 0.015920 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/copyFromExisiting.jpg using Guid(784c8242dcbd53f4486629cd022392c6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: 'dbbf4e02430cd0285af96c7caa3bb00a') in 0.016868 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/hierarchy.jpg using Guid(00b9b41a39919d8439a3dae0f7d3ff9c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '7aaebbee50079eec70e60cc373426f3b') in 0.017233 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/home.jpg using Guid(3b39af9cdf13d3143bb35d0fc023287b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: 'e70f3b6fb5c123daf81be9b7b0bbeea9') in 0.035712 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/IConnector.jpg using Guid(1503eaeec56059245baf21f43e48ea1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '0a83c7bbea4ae2cca8790938fb26a27f') in 0.069761 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/info.jpg using Guid(14b8f04f55a4dc947a91eb9e109f3f4f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '1a3e73bb68993f4c4a667f1a934677d2') in 0.072260 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/licenseInfo.jpg using Guid(57b96c47a86e5374298ebb959583a494) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '610dfc58db269c8e2a6a910359df96af') in 0.039187 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/loaderGIFNEW.gif using Guid(fbd7a7583ce20a94f8d8fa1afcf513a3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '812e4224fc06e7d032e9b2d9ffb62fb7') in 0.014473 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/lodgroups.jpg using Guid(e4f82d274f9dbf242b87ac388f7135fa) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '447d847aeea87afd96d4d36fb8d7e1b4') in 0.019396 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/import_data.jpg using Guid(fad9b161854551342bf1162b418b40c8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: 'c812bc20a5d5bcdd551f1df8897ae9db') in 0.051889 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/mainSOsettings.jpg using Guid(894292ab438c5634b807837219608437) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '3650adb1e9780e39d17586c09919cfc5') in 0.092821 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/mainToolbar.jpg using Guid(4454032a23bd83d4d805d6057135ec10) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: 'd59958c4385077c2078fdd5a017467cd') in 0.014414 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/markerAdditional.jpg using Guid(69376968eadf3994da2e7b0c686b6bab) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '1817e410e86abef0b43a163d06248b68') in 0.028971 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/menu.jpg using Guid(65a766fcc9130b24c81cd3806e1f8649) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '043eaecda0c265f2101528e7807404dc') in 0.024586 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/menugui.jpg using Guid(b9a79bb17849fdf4faa3dbaf42eaa65b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '416d686e8ce6c2dd266f328c92ddb8e8') in 0.014499 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/meshBridge.jpg using Guid(4230ab3ca1485a74f905fa5b1bb3e179) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '52026475c05200a42e357ef9c8c7d583') in 0.019514 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/meshEditor.jpg using Guid(91f0d53d1ce576e40b2a493c2c93a003) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: 'bdfbbb87a9960b521bfed803d4f9afd3') in 0.032293 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/newObject.jpg using Guid(9032dc9291fa3454683b5e82898828ea) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: 'df23095e5e0e8bb6f851b11b154959d4') in 0.017004 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/newRoad.jpg using Guid(de23f9cf1bf446a4782d9f371e7d8d6e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '92f249516d58c12836e1b18d11e1ff67') in 0.014377 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/info_tab.jpg using Guid(9b87ce182cf81e44985f438cf5fe1e21) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: 'f4e2ec0724edea22d6d6c77671f8b444') in 0.032873 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/nextBtm.jpg using Guid(2d8f2a2bcba149045bcd9d7ace269a0c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: 'e161fe4e33d5ee09b91f6fd8f9351a23') in 0.014024 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/nextTop.jpg using Guid(d8a07c980769cde42a321f319e27aa02) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '1df536e93bb8b406d3406f855958feb4') in 0.013550 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/prefabs_tab.jpg using Guid(f9f660e88a9ee804ab798202181e7ff6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '2a8102353ec48ba07f27ddeb71f04c6f') in 0.013257 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/render_tab.jpg using Guid(900db4dc4ba28de4783dd014f8af13fa) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '8c6070de527aba0143275ef22ffa9403') in 0.041751 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/processTerrain.jpg using Guid(baf545bad34640f49b70ecf68262df50) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '1857337974d819d9f01f3beb28abf184') in 0.013748 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/roadproperties.jpg using Guid(d3a3b3596f020c74a820299a0d737fbc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '5176c19b8333a63ef1b4ab2b4ce66169') in 0.014805 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/roads_tab.jpg using Guid(1162329ec37b7f9498fb6dd5eb9593ef) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '35b2d630af4ae9157a338449718f4150') in 0.014333 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/roadTypes.jpg using Guid(41bdd0260f990ac4a9906695b8542c01) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '91cf2ca38dbab92f206b4e454baffa52') in 0.072007 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/previousTop.jpg using Guid(85add87792d6f3b4abd6f67cd031a1f1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: 'e00de2f1ea342f7e288f3f9fc536e0bb') in 0.029875 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/shapeEditor.jpg using Guid(0021c2c8070b2ce4eb752b757fe4e309) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '1f4e6fc322d69e83e41645738114eb98') in 0.023654 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/so_tab.jpg using Guid(a8044c805cb553e4eba83c4950509e98) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '13f983f61bf0847a7893799b56a149fe') in 0.024938 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/sideobjects_start.jpg using Guid(26ad25cc9fba44045a08f164818a5ccb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '2fa895a33717bc0511becf3fa365c8fa') in 0.035477 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/soMeshInspector.jpg using Guid(36de73fba09c2134990befdfd22600bd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '075b850c0e3525c530d4abd053086571') in 0.070584 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/soProceduralMeshInspector.jpg using Guid(d5f2b7c69fd889a44a9008de7e4bdde5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '02e3df7121a11e5f9f0a31cd689493f1') in 0.041212 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/scene_tab.jpg using Guid(516c3b5a5427d284e90f86f3f0bd28e9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '21b6bf24a4bbfb817acad01dfd540c8a') in 0.021344 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/previousBtm.jpg using Guid(eb5824c0562004640bd578e3ca9e46a4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: 'b8a4eb92f6b48198d739c130f80ce2da') in 0.027957 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/scenecontrol.jpg using Guid(3067487d44eaec24c97eb8f60cd622c1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '3d3fbcb2082f5280727712402405c8d3') in 0.034112 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/scene_settings.jpg using Guid(24eba2c181f81634dbaecf7963db071e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '5b1e8f87361f672f1aea5e779b3836a5') in 0.035045 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/soShapeInspector.jpg using Guid(b77ba33817849054098b0d147696fbbf) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: 'fb4ae6f5d890b965c6ee197206284ef6') in 0.049754 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/spacer.GIF using Guid(96bf07a22dc1de6438990e398c8d7157) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '15c03c0357c5682e396112f807867ba5') in 0.027003 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/terrain_build.jpg using Guid(0b0eba77a8cbdc3448d592a410295153) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: 'cb66463b1a42b4b04793ff1c195f153d') in 0.032506 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/terrain_management.jpg using Guid(0630ff524372fee48ba5d85abaed633d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: 'e082a68f17f149f1cafc776220ba067e') in 0.088813 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/toolbar.jpg using Guid(5cec3baa8d02b6942baebcd198c2a274) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '9a919b8b2490c4354db7bd820bc396cb') in 0.038981 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/terrain_pre_build_options.jpg using Guid(d2b6a8511efde964b85bf21ca2a91157) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '7341d931cf4a50be1564f3006ee4a5b8') in 0.015582 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/terrain_tab.jpg using Guid(f12bff294680ae947b6efec59edb8beb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '81fcd8989749c1807a2980a416880535') in 0.039108 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/topLeft.jpg using Guid(1e1f696444231b14e9f5051403f779b2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '21492559298f1bdeb374c79a37a0fc2a') in 0.015095 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/topMiddle.jpg using Guid(f4719b0af6a5bf44c89e8f1e8065db9e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '3eae42fbd12dd58a6e74c1d103e7a436') in 0.015003 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/topRight.jpg using Guid(04faded9744b86f4b98c0c0c55a7f99b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '4db98c68ecaf807042ad5d0921baaaad') in 0.015687 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/unity_mode.jpg using Guid(69a6d0ef38434bf4bba4872077839236) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '1894dac044b91425d88b12221e9ea977') in 0.029719 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/uvEditor.jpg using Guid(58b50082711cc4945a1def8e05d185ee) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: 'aa0f20919471da3108fd647227259cde') in 0.033356 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/wirefence-1.jpg using Guid(dbbbe4ccb93564b44ae56501c2252e94) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '0410104037ebb9e764a8f8024c568527') in 0.046740 seconds
[Worker0] Start importing Assets/EasyRoads3D/images/uploafGalleryBG.jpg using Guid(4a20efbedf07f2c49a3c7e43c94da20f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0]  -> (artifact id: '93c9b67616cbf99715c6d1393868ca84') in 0.015622 seconds
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Asset Pipeline Refresh (id=1de279655b44faa47b4ae032f3c6cb23): Total: 0.016 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[])
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&)
UnityEditor.SceneView:DoOnGUI ()
UnityEditor.SceneView:OnSceneGUI ()
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint ()
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeSlice`1<UnityEngine.Vector4>,UnityEngine.MaterialPropertyBlock,bool,System.Exception&)
UnityEngine.UIElements.UIR.RenderChain:Render ()
UnityEngine.UIElements.UIRRepaintUpdater:Update ()
UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
UnityEngine.UIElements.Panel:UpdateForRepaint ()
UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

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UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[])
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&)
UnityEditor.SceneView:DoOnGUI ()
UnityEditor.SceneView:OnSceneGUI ()
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint ()
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeSlice`1<UnityEngine.Vector4>,UnityEngine.MaterialPropertyBlock,bool,System.Exception&)
UnityEngine.UIElements.UIR.RenderChain:Render ()
UnityEngine.UIElements.UIRRepaintUpdater:Update ()
UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
UnityEngine.UIElements.Panel:UpdateForRepaint ()
UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

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UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[])
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&)
UnityEditor.SceneView:DoOnGUI ()
UnityEditor.SceneView:OnSceneGUI ()
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint ()
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeSlice`1<UnityEngine.Vector4>,UnityEngine.MaterialPropertyBlock,bool,System.Exception&)
UnityEngine.UIElements.UIR.RenderChain:Render ()
UnityEngine.UIElements.UIRRepaintUpdater:Update ()
UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
UnityEngine.UIElements.Panel:UpdateForRepaint ()
UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

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UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[])
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&)
UnityEditor.SceneView:DoOnGUI ()
UnityEditor.SceneView:OnSceneGUI ()
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint ()
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeSlice`1<UnityEngine.Vector4>,UnityEngine.MaterialPropertyBlock,bool,System.Exception&)
UnityEngine.UIElements.UIR.RenderChain:Render ()
UnityEngine.UIElements.UIRRepaintUpdater:Update ()
UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
UnityEngine.UIElements.Panel:UpdateForRepaint ()
UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

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UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[])
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&)
UnityEditor.SceneView:DoOnGUI ()
UnityEditor.SceneView:OnSceneGUI ()
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint ()
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeSlice`1<UnityEngine.Vector4>,UnityEngine.MaterialPropertyBlock,bool,System.Exception&)
UnityEngine.UIElements.UIR.RenderChain:Render ()
UnityEngine.UIElements.UIRRepaintUpdater:Update ()
UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
UnityEngine.UIElements.Panel:UpdateForRepaint ()
UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

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UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[])
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&)
UnityEditor.SceneView:DoOnGUI ()
UnityEditor.SceneView:OnSceneGUI ()
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint ()
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeSlice`1<UnityEngine.Vector4>,UnityEngine.MaterialPropertyBlock,bool,System.Exception&)
UnityEngine.UIElements.UIR.RenderChain:Render ()
UnityEngine.UIElements.UIRRepaintUpdater:Update ()
UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
UnityEngine.UIElements.Panel:UpdateForRepaint ()
UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

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UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[])
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&)
UnityEditor.SceneView:DoOnGUI ()
UnityEditor.SceneView:OnSceneGUI ()
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint ()
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeSlice`1<UnityEngine.Vector4>,UnityEngine.MaterialPropertyBlock,bool,System.Exception&)
UnityEngine.UIElements.UIR.RenderChain:Render ()
UnityEngine.UIElements.UIRRepaintUpdater:Update ()
UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
UnityEngine.UIElements.Panel:UpdateForRepaint ()
UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

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UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[])
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&)
UnityEditor.SceneView:DoOnGUI ()
UnityEditor.SceneView:OnSceneGUI ()
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint ()
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeSlice`1<UnityEngine.Vector4>,UnityEngine.MaterialPropertyBlock,bool,System.Exception&)
UnityEngine.UIElements.UIR.RenderChain:Render ()
UnityEngine.UIElements.UIRRepaintUpdater:Update ()
UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
UnityEngine.UIElements.Panel:UpdateForRepaint ()
UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

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UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[])
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&)
UnityEditor.SceneView:DoOnGUI ()
UnityEditor.SceneView:OnSceneGUI ()
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint ()
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeSlice`1<UnityEngine.Vector4>,UnityEngine.MaterialPropertyBlock,bool,System.Exception&)
UnityEngine.UIElements.UIR.RenderChain:Render ()
UnityEngine.UIElements.UIRRepaintUpdater:Update ()
UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
UnityEngine.UIElements.Panel:UpdateForRepaint ()
UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

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UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool,bool,bool,UnityEngine.GameObject[])
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool,bool)
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&)
UnityEditor.SceneView:DoOnGUI ()
UnityEditor.SceneView:OnSceneGUI ()
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint ()
UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&)
UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeSlice`1<UnityEngine.Vector4>,UnityEngine.MaterialPropertyBlock,bool,System.Exception&)
UnityEngine.UIElements.UIR.RenderChain:Render ()
UnityEngine.UIElements.UIRRepaintUpdater:Update ()
UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
UnityEngine.UIElements.Panel:UpdateForRepaint ()
UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

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Asset Pipeline Refresh (id=fc3167a2e1c38004ebd5567c1020dc1c): Total: 0.012 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=2670e863014c50e4f9a749e782f00fc3): Total: 0.015 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)

The version is visible in the most right Info tab of the EasyRoads3D toolbar in the Inspector.

The Demo package is free if you have a Pro license. But when only the pro package is imported, that is not relevant here

Overall it sounds like your project is not a standard project and even the distributed EasyRoads3D package seems not fully imported when there are no demo scenes. Have you tested this in a new project with the latest EasyRoads3D Pro version imported from the asset store as a starting point?

With the questions I ask we are trying to isolate the issue so it is useful to get feedback on that.

Apart from Asset Pipeline Refresh processes there are no references to EasyRoads3D in the log file. There are terrain related warnings regarding neighboring and different heightmap resolutions. This brings back one of the original questions, how does this work with a single terrain object?

At this moment it is hard to give further feedback, I only know that this is a large project and to put that into perspective, I am currently looking at a scene that covers 20km x 20km, 200 terrain tiles, something similar as your setup but with heightmap resolution 1025x1025, 600+ road objects 400+ crossings which include a fair amount of I Connectors as well. There are no issues instantiating new crossings or I Connectors.

Thanks,
Raoul

Hi Raoul thx for responding. The version that doesnt have version num is 3.1.4, but as I said, both versions (that and latest version) crash. I made a new proj with a single terrain. Installed easyroads laid down road made a t crossing no problem. I sliced terrain laid down road made t crossing no problem. The problem seems to occur after the terrain/terrains are manipulated. Maybe VS pro or RAM 2019 as both directly manipulate the terrains?? I dont know. Im going to erase road network, uninstall easyroads, reboot project, reinstall and see what happens. If it dont work Ill try to upload a small unity file with scene and terrains to see if you can figure it out. If that dont work ill scrap project and redo it, few weeks work, but will install easy roads first and make sure its working/can make a connection before doing anythng to the terrain. Ive got other road and path progs but I want to use easyroads because its much nicer overall and I know how to use it good enough. By the way, after you said your last response, I have not found this problem on huge terrains ive made such as 32 x32 k or even 16 x 16 k. It seems to occur on smaller sized terrains like 4 x 4 or 8 x 8 k for some reason. EDIT: by the way I did erase the library file for proj and let it rebuild on startup to no avail. What else can I do to refresh asset pipeline to see if it fixes the problem?

Hi jason0663,

3.1.4 is quite a while ago. Please use new versions only.

In what way are terrains manipulated? VS Pro, is that Vegetation Studio Pro which no longer is available on the Asset Store? Does this also happen when not using this asset?

So the issue can also be reproduced with a single terrain tile? Based on this information, and just to get this sorted out as quick as possible, can you do the following:

  1. Create a new project and import EasyRoads3D Pro from the asset store by first doing a Re-download to ensure that the latest version is imported.
  2. Create a basic terrain object.
  3. Create a new road network and test if everything works.
  4. Step by step do the other terrain related tasks possibly involving other assets.
  5. After each step in 4. continue testing creating new road objects / crossings up to the point that this fails.

Send this project directly to us by email. That way we can see if we can indeed reproduce this and see what is causing it.

Thanks,
Raoul

Yes, vegetation studio pro and river auto material 2019, both directly transform the terrain when used. In the above post I made, I told you that I did make a new project with a single terrain as well as one sliced and used easyroads and had no problem making connections or instantiating crossings, worked fine, so it appears something happens after I first manipulate the terrain using a tool like RAM or VS pro for example and then try to use easyroads. Both VS pro and RAM that I use are the last and latest versions released and they work fine. The versions of easyroads Im using are completely fine and work, Im just missing the demo for one of them as I probably erased it in a prog to free asset bloat and repacked it without it. So anyhow from test Ive done there is nothing wrong with the easyroads versions I have they work fine, but they dont work if I manipulate terrain using another program first then try to use easyroads, it crashes unity. Im going to restart project and and install easyroads first and make sure its working before proceeding.

Yes, please follow the steps in my previous post and send the project to us once you get to the point that there are issues. Our email is for example in the readme file in the EasyRoads3D root directory /Assets/EasyRoads3D/.

Thanks,
Raoul

Ok Raoul, upon further testing, the easyroads version 3.2.4f3 that I have will not work in the version of unity I have. I didnt notice but it throws out about 90 red flag warnings when you make road network and in fact destroys the hierarchy after a while, erases it so you cant access anything in the scene. I uploaded a version a few back (3,2,3f2) and it now works fine. The older version I used for experiment (3.1.4) will not work and makes unity crash on dynamic connection instantiate. So it really is a non compat issue with version of unity I have. Anyhow its too late I got to start project anew as messing with the 3.2.4f3 version completely f-ed my project. Its cool, Ill build it back quick.

Hi Jason0663,

EasyRoads3D works on all recent Unity versions. I belief two years ago Unity changed their policy, new Asset Store packages should be uploaded with Unity 2020 or newer. Existing assets can be uploaded with Unity 2019.4 or newer. So the latest versions of EasyRoads3D are supported on Unity 2019.4 and newer.

3.1.4 will indeed not work in recent Unity versions, was that the reason why Unity crashed after instantiating crossings?

Which version of Unity do you use? Did you follow the exact steps I mentioned? Especially step 1.? Re-downloading first from the Unity Asset store from within the current Unity version will download the package required for that Unity version.

Regarding your last comments, are you still looking at this in your project? In that case, can we please get to the bottom of this by following the 5 steps in my previous posts in a new project, that really is the quickest way to isolate the issue and move forward.

Thanks,
Raoul

Hi

I have used your tool for race track generation… It’s great tool

I have a simple problem for smooth collision detection with the side objects

I have a fence as side object. I have used ice as physics material… But the collision detection between fence and the player cars is not 100% smooth… as you can see in the below video, the car stops randomly and suddenly when collision stay with the fence:
Clllision_Bug.zip (12.0 MB)

How can i make a 100% smooth collision detection with the side objects (mesh collider)?

Hi UnityLighting,

Glad to hear you like the tool.

I had a look at the video, no settings are visible so it is hard to give direct feedback at this moment.

Which version of EasyRoads3D is used? This is visible in the most right info tab of the EasyRoads3D toolbar in the Inspector?

From what I can see in the video it seems the side object type is the Procedural side object type, is that correct? And is the physics material actually assigned to the generated fence object?

Thanks,
Raoul

Hi all.

Just wondering if EasyRoads has any default side objects to use?

Thanks

This is the ice material that has been used for both the side object and the car:

I have also exported the Easy Road model to the fbx format and tested it. It makes no difference…

I have used the latest easyroad version from the package manager for built-in rp on the Unity 2021