Can I use the assets I purchased in my commercial game? Yes, and that includes our free assets as well.
Can I use it for my space game in-app purchases and upgrades? Yes.
Can I change or modify the models to fit my game? Absolutely.
Do I need to add you in the credits of my game? No, But we wouldn’t exactly mind it if you did
Are these models mobile compatible? Yes, but don’t take our word for it, download our Star Sparrow free sample and test it yourself.
I would like 2D images of the spaceships, I want to use them in my loading screen, icons, spaceship selection or in a 2D shmup. How can I get them? This video below explains how to render 2D images in Unity: https://www.youtube.com/watch?v=Hyij2XNuYtQ
Spaceships Requests
Are you missing a particular style of spaceships in the Ultimate Spaceships Creator? If so, please make a post here and I will add it to the list. If the request has already been made I will add your name to the existing one to know that a particular style is in demand.
More capital ships and carriers. (Requested by: edub101)
Organic and insect inspired alien spaceships like Babylon5 shadow ship or Zerg. (Requested by: rboerdijk)
More capital ship pieces. (Requested by Spyanatos)
We can look into it for our future assets, or maybe provide an example or 2 in that way. We quite understand that it must be much more convenient for many users to be able to move the prefabs inside Unity and further customize the examples.
But we did take the approach we did because having each example under a single Prefab would reduce the draw calls and give a better performance without having to use something like Mesh Baker.
It will also make things less confusing as there are over a 100 examples in this collection, each using more than 10 modules, so that would be well over 1,000 Modules in total.
The way to modify any existing example instead of rebuilding it from basic modules would be to import the FBX examples file into any 3D app and quickly move the modules around and export back.
Edit: If you need the pieces as seperate for all of the examples for whatever reason, the best solution we can provide is that you import the FBX files into your 3D app and hit the explode by element button or a script that performs the same function.
In 3ds max, attach all objects, convert to editable mesh and explode using 180 angle.
Hi again Chris, we have been getting a couple more requests from users who also prefer the examples to be modular inside Unity.
We decided to go ahead and update the collection, and include the examples in both methods (attached, like what they currently are, and also modular like what you prefer).
The image in this reply is an example of how it should look like, we are currently working on them and will upload the update to the asset store soon. (Edit: Done!)
We are also currently working on the bigger version 2.0 update (will be released after our Space Shooter Creator Template is released https://forum.unity.com/threads/wip-space-shooter-creator.518182 ). This update should include all of our 3D low-poly space content and a new modular spaceship we are working on now.
Thank you for the kind words and feedback! We just finished this one, not exactly alien but it has a little bit of a different style than the rest and we tested a new modular approach with it (making modules from smaller modules).
Sure thing, in our next updates we will try to make a few alien or robotic ones.
Thanks Alice!
We added the modular examples after feedback from Chris and other developers, if you ever have any suggestions or ideas please do not hesitate to pass them on and we will try our best.
So far the plan for this collection is to add one or 2 unified textures, which means extra materials that will have the exact same style and color across many of the ships, so that you can easily have factions from multiple ships and re-use and combine modules from different ships. Will keep everyone posted on the update as we start working on them.
Yes, very nice. I picked this up for a future project, which I may never get to, more ideas than time.
but it just looked so good.
One thing, the substance is missing from the pack, that’s in the individual modules if I remember right.
Anyways, either way happy with it.
Absolutely, I can imagine how much help the substance files will be.
We would love to add them and it won’t take any effort from us; since we already have the files prepared. But the reason they are not included in the collection vs the individual ships is the file size.
We imagine that having a total file size of over 1 GB could dissuade some potential customers from purchasing the collection or easily downloading and decompressing it every time there is an update.
But maybe in the next update we could find some middle ground where we try to minimize file size by deleting some layers (even after clean and everything they are still big especially that there are many ships), or at least to include the normal maps after the initial bake so that you can easily make your own textures in substance.
Or I just got the idea of making 2 releases (one small size without substance and a big one with substance) if the guys in the Asset store inspection team agree with it.
Really grateful for the input and kind words, this really helps us immensely in knowing what to prioritize and put on our to do list to make better assets. I hope you finally get around to making use of the collection and to create an awesome game!
Did some work with these and the modular example worked like a charm, took one of the void whales and deleted it’s turrets (they’re going to be their own script controlled objects) and then combined the meshes again for performance (with Mesh Baker). The fact that the textures are already single textures meant no texture atlas work even has to be done when recombining
Hey, I bought almost everything you have to offer, great stuff! Everything looks awesome, my only complaint is that the Space Stations are the same size as the ships and if you enlarge them to appropriate sizes the textures get blurry. Is there any way I could have the substance file for the Stations? I’ve got Substance myself, I could just enlarge the textures to 4k then.
Edit: Or just send 4k Textures.
One thing I think would be nice to add are Warp Gates (Although you could maybe make something that looks like a Warp Gate with the Station kit)
More Stations would be nice (Asteroid base, Pirate Station, Entertainment Station, Industrial Stations)
Thank you so much for all of the ideas and for you support! We are really happy to learn more on what type of models you need; to have a better idea on what to create or modify next.
You have a good point there with the space stations, in the next update we will include with the asset either the 4K maps or the substance files, but to help you out quicker and not keep you waiting for the update, can you just send us an E-mail: info@ebalstudios.com and we will share with you a dropbox folder which contains the space stations substance file.
One more thing I thought of adding would be Space Anomalies, like Black Holes, Pulsars, Comets
Edit: Freighters and Industrial ships maybe? Miners and Haulers etc. More Capital Ships (Carriers for all those Fighters). Platforms with Ad Billboards. Moons (you got Planets, you need Moons).
Also, I know there’s tons of VFX packs, but one made in your style for these ships would be nice. Maybe even supply a script that blows up a modular ship in pieces, with smoke and fire emitting from each piece as they are blasted in all directions.
Am saving up all of those ideas in a single document, so that once we finish this package https://discussions.unity.com/t/692250 ; we could start working on more content, assets and improvements for this spaceships collection. One of them will be to try and figure out the best way to include all of the substance files.
Stay tuned and thanks again for all of the suggestions.
These ideas are totally rad. All would be day one purchases if implemented.
If I were to prioritize I would say Freighters/Industrial/Miners/Haulers, aka a Space Working Class Collection, would be #1
Sure thing, looks like the freighters and haulers are a must then, and maybe we could also do a space mining/industrial modular collection, effects and platforms.
All are now on our to do list; but we need some time Thx for the input.
Thank you so much for the link to the Substance files! The stations look crisp and sharp now with 4k. One thing I’m pleasantly surprised about is that the mesh was included in the .spp file. Is that a new thing in Substance?
I have one request. On the stations there is a module that kinda looks like a hangar with a big door. It would be awesome if that door would be a separate mesh and there would be an actual hangar behind it. Nothing fancy, a simple box with an emission texture would be enough, just a place where you could spawn ships and it wouldn’t look like they just pop into existence.
I am using these ships for an open world space shooter, that’s why I’m suggesting more civil ships and installations. If you want to go purely the shmup route I would suggest Bosses, every schmup needs them. Maybe expand on the alien theme. Even an open world space shooter would benefit from that and would also be an instant buy from me.
I noticed an error in the Asteroids scene. The Electric red and green asteroids are mixed up. Also typo in the brown, grey and white asteroids: ateroids should be asteroids.