Ebal Studios 3D Art Assets - Support

Thanks man for all of the feedback, one of our artists is now doing higher poly modular spaceships, these new ships will have modular interiors as well. If it works out; maybe we could also make higher poly space stations and installations that are suitable for your open space shooter. Adding details for the current space stations is possible, but not sure how far can we take it, especially if we want the new details to have proper baked normal maps.

Will keep you posted on things, so much work to do :hushed: but we are working on it :sunglasses:

PS: will open up the asteroids file now and update it. Would have been really challenging for us to catch it, thanks for pointing it out.

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One thing I have noticed when adding colliders to all the Modules:

  1. A lot of the modules are at an angle, which makes it hard to use a simple collider for them. A lot of times I’m forced to use a mesh collider. I realize it is for ease of use. It would be nice if all the colliders were set up already.
  2. You could have saved yourself about half the modules, they are just mirrored copies slightly rotated sometimes. Sometimes completely identical. That could mean more Texture space for more modules or more details.
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Hi, it’s awesome to have someone giving us all of this information :slight_smile:

  1. Will look into it.
    2-At first glance it looks like we are wasting a lot of texture space, but actually the mirrored modules are just added for convenience and do not use any texture space, we duplicated them after we finished texturing. We probably should just delete them so people are not confused.

Really appreciate your help, all the best.

Ohh nice, no in that case don’t delete them, they really are convenient.

One more thing. In the VoidWhale modules scene, the turrets are one piece. On the VoidWhale modular examples they are separate pieces, which is far superior.

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Great to know, we will be building more capital ships and maybe even spaceship weapons or turrets and will try to make the modules as separate as possible.

I just hit the publish button for version 1.6 update, all Substance Painter files are now included with the collection! (By now I mean after the asset store approval :)) and we also corrected the pivot points of the modular examples.

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Thank you for all the Substance Files. There are a couple of errors in some of them.
GalaxyRaptor is messed up the mesh seems to be double. LightFox ,HyperFalcon and MeteorMantis are one piece, which will leave artifacts from AO on pieces. SciFi Alien SpaceShips have no Substance File.

I also just noticed that by updating it overwrote all my work adding colliders and scripts to all the modules :frowning:
That’s entirely my own stupid fault though.

Sorry to hear about the collider thing :frowning: hope it works out for you.

We really never intended for the substance files to be included with this collection when we first made it, so the files are far from perfect, but I am going to add a clear warning note now in the description to notify users so that they don’t get any false impressions (If you think it’s better not to include them at all, let me know).

The Sci-fi alien spaceships substance file is so difficult to deal with that I didn’t include it at all but I already added that in the description. But man you really can spot everything :smile:

Edit: just updated the collection again, after approval the description should be very clear about the Substance files, also added the same note in the readme file for anyone who downloads the update. Really sorry man that we can’t (at least for now) re-do the substance files, doing that would take nearly as much time as doing a new asset from scratch.

Maybe later we could add a video to the collection showing all of its contents very clearly.

Just a quick question regarding colliders.

Whenever I load a prefab of a complete example(the name escapes me now cos I’m at work) into the hierarchy, if the ship isn’t the first in the list(star sparrow 1 for example), the mesh collider is at 0,0,0 but the actual model is at 0, 0, 8(if the ship is star sparrow 2 for example) and I have to realign the two.

Is that something I am doing wrong?

Hi, really interested to sort this one if we can.
Are you using version 1.5 or 1.6 and does this happen with the modular examples or the standard prefab examples?
In the early release of version 1.5 , when we added the modular examples, there was an issue similar to what you mention in the modular examples prefabs only, but now in version 1.6 we corrected the modular examples and it should be fine.

If you can just test it out with the new version, and let us know we would really appreciate it. But, if you are using the latest version and you still have an issue; if you can send in a screen shot of the problem, we would truly appreciate it. Thanks

Hi

Yeah I was on 1.5 and just ran the update now. This seems to be fixed :slight_smile:

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Been quite a while, just thought we would share some updates on what we are working on and what to expect.

2 of our team have been busy working on this one: [WIP] Shmup Baby A.K.A "Shoot 'Em Up Creator"
And the other 2 have been working on making updates for our space 3D assets and on making a new type of modular spaceships collection.

Can’t give any specific release dates at the moment, but at some point later on:

1- You will be able to upgrade from this modular spaceships collection into a much more complete space collection, that will include new space stations, a freighter/hauler modular spaceship and the rest of our current space assets (pickups, mines, debris, planets, etc…) which will be a complete space pack priced around 59$
Edit on 8/Oct/2018 : slight change in plans, this collection will still get an upgrade and a price increase but it will be focused on spaceships, and other non spaceship items won’t be included in it, or this is the plan the far as of writing this.

2- We will also later release a completely new modular spaceships collection, this will be different from this previous collection in many ways. (higher poly count, modular interior, each module has a texture, the modules have been carefully studied and tested). the screen shots attached can maybe explain better. If this new type of collection is something you guys prefer we will then proceed to making more modules and spaceship types.

Anyways really grateful for everyone who has used our assets, let us know if there is anything we can help with and if you have any thoughts or questions about the new collection. Thx :slight_smile:

New modular spaceships collection


And attached here is our new space stations and a WIP freighter, destroyed modular spaceship. The modules have been created more consciously this time, so they really can be used to make so many examples. These will be used in our more complete space art models collection.

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Is there gonna be a discount for the complete space collection if you already own all modules? I really like the new stations, I even see a real Hangar.
Check out what I made so far with your stuff: Dropbox - File Deleted - Simplify your life

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Hey, happy to hear from you. Man how could you spot that hangar? it can be barely seen:hushed::smile::smile:
Few more images of the space stations:
3694978--304456--SpaceStationII_08.png 3694978--304459--SpaceStationII_09.png 3694978--304462--SpaceStationII_10.png 3694978--304465--SpaceStationII_11.png

Yes! everyone who bought the modular space stations will be able to upgrade to the complete space collection. (for example, if you bought the modular spaceships for 29$, for a 30$ upgrade you will be able to get the 59$ complete collection).

For the space stations, the plan so far is to completely replace the old space stations with the new one (will keep the old one in a folder inside the space stations file). So basically it will be a free upgrade for everyone who bought the space stations.

Just saved your E-mail (looked up the old one you sent for the substance files) and will send you a free voucher for the complete space collection so that you wouldn’t even have to pay the upgrade, we really appreciate the nice review you left for our modular spaceships.

BTW love the UI and main menu you have in your game, nice to see how these spaceships are used :slight_smile:

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Those Modules look detailed enough to use in cut scenes in a pinch. Like a docking cut scene. Definitely will be an instant buy. Or rather would be if I’d have to pay for it, thanks!

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Hello!

Is there a way to upgrade the Space Shooter Sci-Fi Planets textures from 2k to 4k or maybe to 8k?

Hi Sybere, we are working on an update at the moment for the planets, we will be adding more planets and even a star with multiple colors AND 4K textures!

But to save you the time of waiting for the updated version release, please send me either a private message with your E-mail or e-mail us directly at info@ebalstudios.com and I will share with you a dropbox folder of all 4K textures.

Can someone please provide an idiots guide to how I might change the color of these ships? I need Void Whale 9 to be another color, like the white void whale one. Also, people say it is EASY to make your own modular versions, but how does one do that exactly? Is there a separate program I use? I am a code, not a graphics guy so please excuse my idiocy. I can help you with code though!

Hi Wiley!
I completely understand your situation, very happy to know we have a code guru we can count on though :slight_smile:

Creating new and non existing spaceship colors requires substance painter. we didn’t create a script for it with a button, instead we supplied the files we used to create those textures which gives many users a lot more options than making new colors (adding logos, changing texture completely etc…). Apologies if this wasn’t the most convenient way but we are just trying to do our best and to work on the requests we get from developers.

To create a new color you will need a copy of substance painter, open up the included substance painter file, go to the color layer and change the color and export the maps again. You probably don’t even need to see any substance painter tutorials as you don’t need to paint anything and everything is straight forward, but if you needed any help that community is huge and questions have been answered and there are lot of tutorials.

To make your own modular versions, you can open the modules scene (the large one or the one for each spaceship) and duplicate, rotate and move the parts to assemble your ship. (like lego, just move the parts and put them together to make something new, doesn’t have to be a tight fit) also you can open up the “ExamplesModular” scenes and move the small parts to change an existing model.

This video might help:
https://www.youtube.com/watch?v=19VTTPzGgls

We are going to make a complete tutorial on all the different ways you can assemble new ships and modify textures (we also desperately need a trailer). But we have been terribly busy improving this collection for you and other users. As you may have noticed, with this latest update: version 2, we have doubled the number of examples for the users for free and added many new spaceships. and once we get the chance we will try to add a tutorial for it.

Thanks a lot Wiley for your purchase.