Good morning community, I have a problem with an object made in Blender, when I try to move it to Unity I have a problem at the bottom of the character.
As you can see in the image, the hands, eyes and legs of the character don’t look like the rest of the body, I don’t know what the problem is.
I appreciate your help.
Original post (Spanish)
Buen dia comunidad, tengo un problema con un objeto realizado en Blender, al tratarlo de pasar a Unity me presenta un incoveniente en la parte inferior del personaje.
Andres gracias por tu atención, intente probar tu método y no me funciono talvez me falto hacer algún paso, sin embargo encontré otra solución y la comparto para futuras generaciones.
Me toco seleccionar las partes que me presentaban problema, ingresar a Mesh-Normals-Flip.
Guardar cambios y listo, problema arreglado!
The issue here origins from the fact that most shaders in Unity use something called “back-face culling” and Blender has this setting disabled by default.
To fix this you need to enable back-face culling in Blender and fix the mesh there.