ECS Does it support switch?

  • If I don’t use Hybrid Renderer, does he support nintendo Switch?

Entities supports switch CPU for calculations. If you do not use hybrid renderer, then it’s entirely your responsibility to move things around or transfer information to the GameObject world.

Why would you do that / ask this question? It sounds to me you’re not sure what hybrid renderer is fully responsible for?

1 Like

Does the Hybrid Renderer support Switch though, it was a buggy mess / unsupported a while back.

1 Like

Yeah it’s on their test matrix according to another thread here. How well that performs depends on the work being done, I guess.

I figure licensed folk can try it out.

1 Like

Thank you for your answer, it is like this, because the hybrid renderer does not have good support for mobile platforms, and it is not yet perfect, so I plan to use ecs in the next game to write part of the logic of AI and combat, rendering using GameoObject this set, but my game may be released on multiple platforms, including switch, we have a switch license, but there is no time to test it. I can rest assured that ecs can use pure cpu computing.
Supported platforms

The following platforms are supported build targets for Entities projects:
Mobile: Android, iOS Note: Hybrid Renderer only supports Vulkan on Android in 0.50.
Desktop: Windows, macOS, Linux
Consoles: Xbox (One, Series), Playstation (4, 5)

Because the support for switch is not written in the ecs document, the English is not very good, and Google translation is used, thank you for your patience to call back.
I’m asking, Burst and Jobs are also pure cpu computing and do not distinguish between platforms, can they run on switch?

I guess his question is whether burst can be used on Switch or not.